Well I gave it a shot also and the effect I got was a bouncing cursor. Sometimes it would look ok, but if you move the cursor with any speed it will go over the "barrier" line by 10ish pixels and then kind of bounce up and down over the invisible line.
I think rather than forcing the player to have his cursor low, just having a hand prop that moves along the x-axis whenever your cursor is below the y-line mark will get the idea across that the player should focus his cursor attention down low.
EDIT - Also, when I compiled your code with SCIStudio3, the game would crash whenever I tried to click, but when I re-compiled it in Companion, it worked ok. Just a strange thing I noticed.