So: Essentially, how useful will SCI1 knowledge be in programming an SCI32 game?
What differences, if any, exist between the SCI versions? I don't mean much in the way of, "version 1 can do a lot more than version 0, and do it better!" so much as I mean, "version 32 does things in such a spectacularly different way than version 1!"
BONUS QUESTION: Can SCI (any version, but VGA specifically) handle gamepad inputs via either PS/2 or USB? Do we know if the upcoming version can handle DirectInput? I'd like to do some QFG4-style arcade combat with a gamepad (actually fairly important for my design) and if it can't, I'm going to have to look for another engine, or hope Brian can add it in. =/
(here's hoping I don't get saddled with the pat "wait an indeterminate amount of time and see" answer so many SCI VGA questions get ;)
--nunix