Hey guys! I'm working late tonight. I wanted to share some stuff for this weekend.
The next room reads as such:
ROOM 3
GREAT HALL
Exits: N, E, W
YOU ARE IN THE GREAT HALL, AN L-SHAPED ROOM
THERE ARE DOORS TO THE EAST AND TO THE NORTH
IN THE ALCOVE THERE IS A DOOR TO THE WESTWhile on a Google search for a Great Hall, I came across this great photo that I will be working on this weekend:

This carries some elements from some of the previous rooms. Even when it comes to tracing images, consistency is important. For this room, I think I will work on scale (Thanks again, Cloudee) on the programming side.
I'm going to take some artistic liberties for this room. This is not an L-shaped room. For the sake of simplicity, I'm just going to focus on making this a "Great Hall". Also for this room, I'm going to "reverse the compass". (South instead of North, etc.)
At this point my game is no longer 1:1 with Tim Hartnell's version.
Happy programming, everyone!