okay so I got guns working in my game,
but I can only get it to shoot at an actor or prop when it's on the screen
because I'm using the MoveTo command
is there a command that will allow me to move the actor for the bullet in whatever direction the ego is facing so that the user can shoot the gun randomly without there being a target?
don't worry, you still have to build the gun. this isn't call of duty 
oh, I guess I also need to know how to make it maintain the direction the ego is facing when the ego's view switches to the shooting gun view.
just had an idea for something like (if(send gEgo:loop(0))
(bulletMan:setMotion(MoveTo nsRight)) )
... same thing for each loop (direction) etc
and if that works..... (if(send gEgo:loop(0))
(send gEgo:view(41) setCycle(Fwd) loop(0)) /// the view change for the ego shooting the gun...
....then i'd repeat that for each loop and maybe that'll do it??
don't think that'll work though.. ran out of time to try stuff today
anyways, like I said above I'd like to know if there's a better way to do this with a different command if this doesn't work