Author Topic: Space Quest 3... Jump to sections of game  (Read 9407 times)

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Offline lskovlun

Re: Space Quest 3... Jump to sections of game
« Reply #15 on: May 24, 2015, 02:00:16 AM »
Just for kicks, I added some extra tallying functionality to ScummVM, and I get 12K used in heap resources at the title screen.
So, back-of-the-hand calculations follow:

12K for heap resources + 13K for static interpreter data + 8K in stack + little dribs and drabs for various lists, audio, and so on.
Let's say this adds up to 35K of memory use. Then we get 29K free heap, quite similar to the number you get experimentally.

Offline Cloudee1

Re: Space Quest 3... Jump to sections of game
« Reply #16 on: May 24, 2015, 03:57:10 PM »
Hmm, although my SCI1.1 template game only shows 26000 bytes of free heap at the beginning. Not very much...

That's not too bad really. That is a bit higher than our current template runs out of the box
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Offline lskovlun

Re: Space Quest 3... Jump to sections of game
« Reply #17 on: May 24, 2015, 04:08:40 PM »
Hmm, although my SCI1.1 template game only shows 26000 bytes of free heap at the beginning. Not very much...

That's not too bad really. That is a bit higher than our current template runs out of the box
Yes, the separation into heap and script resources really does pay off.


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