Author Topic: SCI Companion V3 - alpha build notes/bugs/feature requests  (Read 418506 times)

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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #975 on: February 12, 2022, 07:04:14 PM »
Oh, I know about that setting, I was just mulling over the idea of something automated. A set it and forget it thing. Something that can automatically do versioning. I have never used that setting. Does it automatically rename any saved resource so it does not overwrite an older version?
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #976 on: February 12, 2022, 08:53:31 PM »
It does not.

Offline gumby

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #977 on: February 13, 2022, 11:46:13 AM »
It could be done with a plugin I suppose.  Something that uses a file watcher task and monitors the patch files and upon change issues a commit to a 3rd party source control repo.  It's not really in the traditional spirit of source control (commits-on-change could result in a bunch of bad/useless commits), but that would fulfill the 'automatic' portion of your concept Collector.
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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #978 on: February 13, 2022, 06:45:46 PM »
I wasn't thinking about duplicating something like Sourcetree, but perhaps some kind of staging control to not lose anything before a commit. If you have the source on a git then you could use a regular program like Sourcetree.
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #979 on: August 11, 2022, 05:26:40 PM »
Just a heads-up, I just fixed some crap involving file dialog filter lists having random garbage, and an uncaught exception causing a CTD involving the VGA Picture palette editor and not having any image commands. Well, it's not much of a fix, but at least you'll not lose any work to a CTD and you'll know why. Also includes a tiny fix in the pattern pen bitmaps from a few months back.

Latest build is in the stash in my signature as always.

Offline gumby

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #980 on: August 13, 2022, 10:38:34 AM »
Thanks Kawa.
In the Great Underground Empire (Zork port in development)
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Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #981 on: August 14, 2022, 09:33:36 AM »
Awesome.
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #982 on: January 28, 2023, 11:41:23 AM »
Eric Oakford's latest SCI10 Template commit inspired me to add SCI1 cursor saving support. It's about time, huh? Link's in my signature as always.

Offline doomlazer

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #983 on: January 28, 2023, 03:07:40 PM »
I know there is a request from the SCI translation communities to add support for text resources above 999. Conquest of Longbow has TEX files 1000-2162 that aren't getting repacked into the resource files.

I haven't had time to look into it, but I'm passing the request along in case anyone has the desire to do the leg work. ty

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #984 on: January 28, 2023, 03:13:40 PM »
That's something to look into indeed, and I have legs from my hips to the ground.

Edit: I just repacked Longbow and I still seem to have all the text resources?
« Last Edit: January 28, 2023, 03:21:10 PM by Kawa »

Offline doomlazer

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #985 on: January 28, 2023, 03:26:29 PM »
I have not tested, only received the request. You were able to alter the strings and repack in 1000.tex and above? I'll try for myself if I can find time.

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #986 on: January 28, 2023, 03:32:52 PM »
I didn't *alter* the texts, no...

Edit: did it, altered the last line of the last text resource ("desperate"->"disparaged" because I'm nothing if not silly) and repacked it again. Close game, reload, everything's still there.
« Last Edit: January 28, 2023, 03:35:15 PM by Kawa »

Offline doomlazer

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #987 on: January 28, 2023, 03:47:15 PM »
Confirmed working in SCICompanion 3.2.4.0. The issue must be elsewhere. Thanks for checking!

Offline doomlazer

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #988 on: January 29, 2023, 12:14:23 PM »
Ah, they were trying to import .TEX resources as a number > 999 which produces an error.

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #989 on: January 29, 2023, 12:22:49 PM »
That should be allowed for any resource type in an 1.0 game. I'll look into it.

Edit:
Code: [Select]
return SeparateHeapResources ? ((PackageFormat >= ResourcePackageFormat::SCI2) ? 64999 : 16384) : 999;No separate heap resources? Then you're not getting more than 1000 resources at all. That seems wrong, considering Longbow has no script/heap split but does use the SCI1.0 map.

Edit: okay try it now.
« Last Edit: January 29, 2023, 12:40:57 PM by Kawa »


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