Author Topic: SCI1.1 Picture transition speeds?  (Read 24340 times)

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Offline troflip

Re: SCI1.1 Picture transition speeds?
« Reply #30 on: June 19, 2015, 04:24:10 PM »
The magic files activated the (rather limited) script-based debug tool.

The internal debugger is activated by shift-shift-minus, or a SetDebug kernel call (both of which don't work (crash) in post SCI0 games). There's no "magic" that can enable this, because the debugger functionality is no longer in the interpreter.
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