Author Topic: How old is everyone?  (Read 14630 times)

0 Members and 1 Guest are viewing this topic.

Offline Kawa

Re: How old is everyone?
« Reply #15 on: September 15, 2016, 08:25:40 PM »
IE11 on 7, runs like bluh if at all :(

Offline troflip

Re: How old is everyone?
« Reply #16 on: September 15, 2016, 08:28:50 PM »
Is this done in html5 or something?

I dunno what framework it's using, but maybe it's falling back to software rendering or something on those platforms where it's slow.
Check out my website: http://icefallgames.com
Groundhog Day Competition

Offline lance.ewing

Re: How old is everyone?
« Reply #17 on: September 16, 2016, 05:38:12 AM »
Yeah, it is html5. The contest is basically an html5 contest, i.e. build a game using html5 that is only 13k when zipped. I ran out of time in the end to test it anywhere but on my linux machine.

You might be right about it falling back to software rendering. The cause of the perf issue is the rotation. I think I've found another way to do it with css3 animation that appears to work well in Chrome on Windows, so I might put up a link to such a version for you all in a day or two. Won't help me with the contest though. That deadline has gone. What they'll see is what you're seeing.  :-(   

Offline lance.ewing

Re: How old is everyone?
« Reply #18 on: September 18, 2016, 05:53:02 PM »
I'm thinking that next year I'll try to fit a graphic adventure in to 13k for the js13kgames contest. Obviously it won't have a lot of bitmap graphics, but I might be able to come up with something that looks pretty cool. Browsers these days have a lot of features that give you things for free. WebGL is pretty amazing, CSS3, and the canvas API... If I can put it together in the right way, then maybe I can make something that looks good and has a decent number of rooms and items, and a story to go with it. Would be impressive if it could be pulled off. I doubt they'll be thinking that a graphic adventure would enter the contest.  8)   I can't have a lot of text, so I'd need to use icons for input, and some kind of low cost visual response to the input.

I do have a faster version of "You've Been Glitched" in the pipepline. Just preparing an HTML file for you at the moment. Will put it on AGIFANS.COM in the file section to I can link to it. Firefox was fairly happy with the original version, but is much crisper with the new version.

Unfortunately it has stopped working in IE altogether. I don't think I'll try getting it working before releasing it to you. The fact that it is now playable in Chrome will hopefully satisfy you all.

(@Jupiter_Hadley on Youtube tried the game on Chrome earlier today and it was quite embarrassing how slow it was, but she was quite good about it. Blamed her PC :-) )



Edit: My game is at about the 8 minute mark.

Offline lance.ewing

Re: How old is everyone?
« Reply #19 on: September 21, 2016, 01:45:41 PM »
Attached is a version that works a lot better in Chrome (rotation certainly sorted), and I think is even smoother in Firefox than it was. Don't think it works at all in IE though. Haven't yet tracked down why. Also works in Opera now.

You'll need to download it then open it manually in your browser.

Offline Kawa

Re: How old is everyone?
« Reply #20 on: September 21, 2016, 02:44:54 PM »
Also works in Opera now.
Lies. I get a black screen and nothing more. Did you mean Chromepera, maybe?

Update: IE11 yields the same, plus a notice that the page is near-frozen because of a long-running script.
« Last Edit: September 21, 2016, 02:46:58 PM by Kawa »

Offline lance.ewing

Re: How old is everyone?
« Reply #21 on: September 21, 2016, 03:31:16 PM »
Hmmm, maybe you're right about Opera. I don't usually use it, so I hadn't realised they were using Chromium code now. Well that would explain why it works on the latest version of Opera, downloaded solely for testing the game. Sounds like that wasn't a particularly useful endeavour.

Did it work better on Chrome though?

I might see if I can work out why this version isn't working on IE. It doesn't work for me either. On the version submitted for the contest, it does at least work on IE10 but I've now broken that it would seem. I was told by someone that the submitted version works on Edge as well, but I don't have access to that browser myself at the moment.

Offline Kawa

Re: How old is everyone?
« Reply #22 on: September 21, 2016, 04:25:38 PM »
Did it work better on Chrome though?
I don't have Chrome. I only have Opera 12 (daily use) and IE11 (fallback and testing).

Offline lance.ewing

Re: How old is everyone?
« Reply #23 on: September 21, 2016, 04:47:47 PM »
Will try to get it working on one or both of those then.

Offline lance.ewing

Re: How old is everyone?
« Reply #24 on: September 21, 2016, 06:31:43 PM »
Give this one a go. It should work in both IE 11 and Opera 12. It seems to be smoother on IE 11 though.

Offline troflip

Re: How old is everyone?
« Reply #25 on: September 21, 2016, 06:41:08 PM »
*reminds oneself why he uses an engine*

(though the min size for a Unity html5 game is like 6MB or something... definitely not 13k)
Check out my website: http://icefallgames.com
Groundhog Day Competition

Offline Kawa

Re: How old is everyone?
« Reply #26 on: September 21, 2016, 07:37:18 PM »
Tomorrow.

That works great. Thanks!
« Last Edit: September 22, 2016, 06:51:16 AM by Kawa »

Offline lance.ewing

Re: How old is everyone?
« Reply #27 on: September 22, 2016, 11:48:16 AM »
Glad it worked. I might actually put it somewhere more permanent now, and then I'm done with it. Will start thinking about a micro js adventure game engine after that, in preparation for next year.

Offline lance.ewing

Re: How old is everyone?
« Reply #28 on: September 23, 2016, 03:39:33 AM »
*reminds oneself why he uses an engine*

(though the min size for a Unity html5 game is like 6MB or something... definitely not 13k)

Yeah, you pretty much have to do everything at the lowest level to save space, although there are some specialist mini js libraries for sound & music, which you're allowed to use if it fits. I'm using one of each, so obviously I could save some space by merging those in to a single js lib, since they do very similar things.

Offline AGKorson

Re: How old is everyone?
« Reply #29 on: April 22, 2017, 12:01:26 PM »
Looks like I'm the greybeard around here. I'm 52. My first computer was a RadioShack Color Computer with a whopping 16K of memory and a cassette tape storage system.

I was in college when Sierra hit its prime, and bought/played most of their games as they were released.

I also remember the Apple Lisa - it came out in '84 IIRC, and we had them in our computer labs at University of Michigan. They were pretty cool. I started writing a text based adventure game about escaping from a prison on the Lisa. All long gone now.

Also remember when the first Macs came out. By then, I was really entrenched in IBM PC/DOS systems, so I never got bit by the Mac bug. I do remember working with Excel for the first time on a Mac and realizing it was a big step forward from Lotus 1-2-3 (in which I had become quite good at writing macros, getting it to do some pretty cool stuff).

What I remember most from those days was the excitement of going to bookstores/software stores, and checking out the latest releases. There was a ton of great stuff being made back those days.



SMF 2.0.14 | SMF © 2017, Simple Machines
Simple Audio Video Embedder

Page created in 0.132 seconds with 23 queries.