Can I remove the menu bar (icons, cursor selection etc) from a room completely?
I can explain.
Well, not QUITE completely. I know you can disable use of the menu bar in circumstances where you wouldn't want the player using it (such as the ego's death or a cutscene), but let's say I have a room where I want the player to be able to move the cursor to the top of the screen and have the menu bar still be invisible and unusable. (Hot keys and other alt methods of menu usage still available, I just want the bar to be visibly gone)
Ideally I'd like to tie this to a Boolean so I can control it with, for example's sake,
(= menuInvisible True)Or even a function like
(menuInvisible)
;blah
(menuVisible)Or a similar line. Though if that bit can't be done, I'm still cool (this is only for one room so script size isn't my concern).
Maybe this is already a thing. I almost feel like it is. I don't know. I'm very tired.
Maybe there's something I can put in the room initialization that would be automatically loaded and unloaded?