Author Topic: Werewolves and Wanderer (Beta - Wireframe)  (Read 11941 times)

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Offline JRedant

Werewolves and Wanderer (Beta - Wireframe)
« on: January 02, 2017, 08:16:40 PM »
Hello everyone.

It's been ages. Some inspiration has me going about crafting a game and I finished what could be considered the Beta version using a "wire frame" or "template" technique.

This Beta version was completed in the course of 2 days. Conceivably, this could have been done in 24 hours.

What this means is:
* Have the game and details already mapped out on paper
* map out the game in very minimal detail
* use the built in "Roger" ego character

The game is: enter the Castle, leave the castle.

I am making it available to everyone should any one decide to fill in their own details.

To-Do list:
- Sprites (for the adventurer and the various beasts in the game)
- Beasts (According to the original program, all rooms, except for the ending room, may have a beast that will attack you)
- Provisions (the original program has a 'provision menu' that will just appear if you press a key, I may do away with this)
- Light (One of the provisions is a 'light'. If you don't have it, seeing will be difficult. Also, it can be knocked out of your hand, if attacked)
- Food (revives health)
- sword / axe  / amulet (to defeat the beasts)
- suit of armor (to defend against attacks)

What I also wanted to do was to prove that with the bare amount of details, you still can have a complete game.

Source code included.

Enjoy!



Offline Collector

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #1 on: January 02, 2017, 10:36:14 PM »
Good to see you back. Did you start this before the release of the new SCI Companion? Just curious about the choice of SCI0.
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Offline JRedant

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #2 on: January 02, 2017, 11:16:28 PM »
I was on for a short time when the new release was out.

The choice for SCI0 was on the basis of familiarity. In my current line of work, it's like working with ASP Classic even though the field has moved up to ASP.NET (on that note, we just started converting to .NET).

That said, I had wanted to release something.

Offline Collector

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #3 on: January 03, 2017, 12:24:17 PM »
Nothing wrong with going with SCI0, just it would be nice to see a few projects in SCI1.1.
KQII Remake Pic

Offline troflip

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #4 on: January 03, 2017, 01:58:36 PM »
Also would be nice if it were in the Sierra syntax :P

Should just be a couple of clicks to convert it... (and the editor has better features in Sierra syntax... e.g. autocomplete, code navigation, etc...)
« Last Edit: January 03, 2017, 02:27:58 PM by troflip »
Check out my website: http://icefallgames.com
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Offline JRedant

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #5 on: January 03, 2017, 06:33:10 PM »
I think I have my next weekend project then!

Offline JRedant

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #6 on: January 04, 2017, 07:03:57 PM »
You know, if I end up doing SCI1, I might be tempted to try an AGI version of the exact same game.

But I'm not going to jump ahead!

As tempting as it sounds to convert with a few clicks, I think it will be more instructive for me to do an SCI1 version of this game right from scratch. I need to learn the syntax anyway.

Offline troflip

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #7 on: January 05, 2017, 01:08:46 PM »
You can follow the basic tutorial here:

http://scicompanion.com/Documentation/sci11_tutorial.html

Check out my website: http://icefallgames.com
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Offline Collector

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #8 on: January 05, 2017, 03:58:47 PM »
I need to finish your tutorial, too. Just haven't had much time in the last few months.
KQII Remake Pic

Offline JRedant

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #9 on: January 05, 2017, 08:06:47 PM »
I will be honest: the tutorial, as it stands, looks great and will definitely help.

---------------------techno babble---------------------



Is there an API available?

I had spent two years as a Database designer and I've seen a couple of well designed APIs for jQuery and jqxWidgets which had helped me become more versed in my C#/javascript ASP.NET programs.



----the stuff from above said again, in plain English----



Is there an accompanying SCI1 reference guide?



--------------------------------------------------------

Offline Kawa

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #10 on: January 05, 2017, 08:13:37 PM »
SCI1 is basically the same as SCI11 but without scalers and I think messages, maybe some other, minor stuff too. Which does mean you can't add simple responses quite so trivially, I guess.

Oh and polygons I think.

Offline troflip

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #11 on: January 05, 2017, 08:43:07 PM »
Is there an accompanying SCI1 reference guide?

I assume you mean SCI1.1.  It's all there. All the kernels and class library are documented.
Check out my website: http://icefallgames.com
Groundhog Day Competition

Offline JRedant

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #12 on: January 05, 2017, 08:46:32 PM »
Just call me Rip Van Winkle.  ;D

Yes I do mean SCI1.1!

Offline Kawa

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #13 on: January 05, 2017, 09:02:04 PM »
Aw, fuckstacks.

Offline lskovlun

Re: Werewolves and Wanderer (Beta - Wireframe)
« Reply #14 on: January 05, 2017, 11:31:31 PM »
Aw, fuckstacks.
How so? There is little point in targeting SCI1 when we can target SCI1.1 instead.


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