I have chosen an item from my inventory and I want to drop it in a room. The item is selected from inventory and the mouse cursor is changed to represent the item the ego is holding.
Here's what I have in the doVerb method (conditional logic removed for clarity):
(gEgo put: INV_LEAFLET) ;Remove item from inventory
(leaflet show:) ;Display the prop in the room
What I can't seem to figure out is how to get the mouse cursor (a leaflet) to change back to say the look or walk icon & have the verb change as well. I can set the cursor manually:
(gGame setCursor: 996 1)
But that doesn't change the verb, and I'm sure this isn't the right way to be doing this. What am I missing here?