Author Topic: SCI01 Template Game  (Read 167999 times)

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Offline robbo007

Re: SCI01 Template Game
« Reply #75 on: September 29, 2025, 12:31:40 PM »
Yeah, you're probably right about the version difference.

Thanks, using your SC version for XP allows me to convert my games files to patches and then I can copy Views, Pics, Sounds, Fonts, Cursors and patches the SCI01 template folder and no complaints.

If I copy my room scripts(patch files) over to the SCI01 template folder They can't be opened in SC XP. It asks to dissemble them.

What is the best way to import my scripts(rooms) into the SCI01 template?
Regards,

Offline Kawa

Re: SCI01 Template Game
« Reply #76 on: September 29, 2025, 01:13:59 PM »
The .scr resources are the compiled forms. You'll want the .sc and .sco files, in the src folder. But only the ones that define your own rooms and such, plus Main. Keep a copy of the SCI01 template's Main around to compare against yours, and look carefully.

Oh, and you'll want to copy in their respective lines in game.ini I guess.
« Last Edit: September 29, 2025, 01:21:50 PM by Kawa »

Offline robbo007

Re: SCI01 Template Game
« Reply #77 on: September 29, 2025, 01:47:47 PM »
The .scr resources are the compiled forms. You'll want the .sc and .sco files, in the src folder. But only the ones that define your own rooms and such, plus Main. Keep a copy of the SCI01 template's Main around to compare against yours, and look carefully.

Oh, and you'll want to copy in their respective lines in game.ini I guess.

I might be being really stupid here but I did try that. I copied into the SCI01 src folder one of my rooms, rm029.sc and rm029.sco. Reopened the SCI01 template and rebuilt resources and compiled all. Room029 does not appear under the Scripts tab in SC XP. Do I need to do anything else for it to pickup the room script?

Offline Kawa

Re: SCI01 Template Game
« Reply #78 on: September 29, 2025, 01:56:35 PM »
Yes, add it to game.ini, under the Script header:
Code: [Select]
[Script]
n000=Main
... yadda yadda...
n029=the SC file, without the .sc part
...

Close SC, do the above, then open it again. The script should be listed.

Offline robbo007

Re: SCI01 Template Game
« Reply #79 on: February 27, 2026, 01:59:11 PM »
Hi,
So I've been testing the SCI01 template EGA and the VGA one. I've found some issues. I'm Not sure if this is normal behaviour or I need to configure SC a little more?

1. When creating a new room from the menu in SCI Companion 3.2.4 (Kawa under Windows 10) it seems to use the SCI0 naming convention like gEgo, instance Rm and gXXXXXX etc.
2. When creating a new room its auto added to the game.ini but under the scripts explorer menu its not shown. Its only shown under the Scripts quick links. (The VGA SCI01 template does not have this issue)
3. When converting the template not use patch files, if I delete individual resource files like font.001 from the root game directory the template does not work. (The VGA SCI01 template does not have this issue)
4. When ever creating a new room these Warning appear:
Code: [Select]
Warning: (sci2.sh) Duplicate defines: 'TRUE'  Line: 4, col: 12
Warning: (sci2.sh) Duplicate defines: 'FALSE'  Line: 5, col: 13
Warning: (system.sh) Duplicate defines: 'NULL'  Line: 343, col: 12
Warning: (system.sh) Duplicate defines: 'notUpd'  Line: 366, col: 14
Warning: (system.sh) Duplicate defines: 'fixPriOn'  Line: 368, col: 16

Thanks,


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