Author Topic: WinAGI Version 2.1.16 Available for Download  (Read 2472 times)

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Offline AGKorson

WinAGI Version 2.1.16 Available for Download
« on: March 15, 2022, 10:53:33 PM »
Version 2.1.16, which fixes the Import Game feature so games with invalid directories or resources will now load all other correctly formatted resources and provide feedback (warnings) on any invalid resources, is available here.



Offline EricOakford

Re: WinAGI Version 2.1.16 Available for Download
« Reply #1 on: March 16, 2022, 07:26:05 PM »
Great! I've just completed the decompilations of the remaining demo packs. Just the KQ4 demo is left.
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Offline Threepwang

Re: WinAGI Version 2.1.16 Available for Download
« Reply #2 on: March 24, 2022, 12:57:44 AM »
Hello AG Korson!
Is there a manual or tutorial or video for WinAgi? I have no experience with your tool and I want to translate Space Quest I and II into French.

Thank you for your advice and congratulations on the update, it is thanks to people like you that players around the world can translate the games of their youth :)

Offline AGKorson

Re: WinAGI Version 2.1.16 Available for Download
« Reply #3 on: March 24, 2022, 03:41:47 PM »
Hello AG Korson!
Is there a manual or tutorial or video for WinAgi? I have no experience with your tool and I want to translate Space Quest I and II into French.

Thank you for your advice and congratulations on the update, it is thanks to people like you that players around the world can translate the games of their youth :)

Thank you for the compliment! I really do appreciate it.

Other than the Help file, I haven't created any manual or tutorial for WinAGI. I doubt any one else has either. But, I'd be happy to do a video chat with you to walk through how to use it. If you are interested, PM me and we can work out a time to meet.

Offline Threepwang

Re: WinAGI Version 2.1.16 Available for Download
« Reply #4 on: March 24, 2022, 09:04:51 PM »
My English is too poor, I will be unable to participate properly. We need to find a bilingual person. I know a school teacher who has already used WinAGI, I'll ask him if he wants to do the video. It's a good idea anyway. Just give me some time to find a solution.

Offline AGKorson

Re: WinAGI Version 2.1.16 Available for Download
« Reply #5 on: March 24, 2022, 10:13:00 PM »
Yeah, no worries. I took one semester of French in college, but that was 30 years ago. Trust me, your English is much better than my French.

If you do find someone who can sit for a video chat, let me know.

Offline EricOakford

Re: WinAGI Version 2.1.16 Available for Download
« Reply #6 on: March 26, 2022, 01:18:19 PM »
I've just finished my decompilation for King's Quest I! While WinAGI gives a warning about the absence of sound 34, this can be safely ignored.

The decompiled version is 2.0F, as that is the version being sold through digital storefronts. Now it's ready for testing.
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Offline AGKorson

Re: WinAGI Version 2.1.16 Available for Download
« Reply #7 on: March 29, 2022, 12:54:29 AM »
I've just finished my decompilation for King's Quest I! While WinAGI gives a warning about the absence of sound 34, this can be safely ignored.

The decompiled version is 2.0F, as that is the version being sold through digital storefronts. Now it's ready for testing.
Looks like you're making a lot of progress. Regarding the sound 34 issue, is that the only warning you got when you first imported it? I have KQ1 version 2.0F, and I get four invalid sound resource (34, 35, 36, 37) when I import it.

Also, the warning should say "WARNING: Sound34 has an invalid location (134703) in the VOL file(VOL.2)", which means there is an entry in the SNDDIR file, but it doesn't point to a valid resource in the VOL file. Is that the warning you got? Or did it say the resource was missing or absent? I just want to make sure WinAGI is working correctly and not giving the wrong warnings.

Offline EricOakford

Re: WinAGI Version 2.1.16 Available for Download
« Reply #8 on: March 29, 2022, 12:33:22 PM »
I've just finished my decompilation for King's Quest I! While WinAGI gives a warning about the absence of sound 34, this can be safely ignored.

The decompiled version is 2.0F, as that is the version being sold through digital storefronts. Now it's ready for testing.
Looks like you're making a lot of progress. Regarding the sound 34 issue, is that the only warning you got when you first imported it? I have KQ1 version 2.0F, and I get four invalid sound resource (34, 35, 36, 37) when I import it.

Also, the warning should say "WARNING: Sound34 has an invalid location (134703) in the VOL file(VOL.2)", which means there is an entry in the SNDDIR file, but it doesn't point to a valid resource in the VOL file. Is that the warning you got? Or did it say the resource was missing or absent? I just want to make sure WinAGI is working correctly and not giving the wrong warnings.

Yes, it gives this in the error log:
Code: [Select]
LOAD GAME WARNINGS:
C:\AGI\kq1agi\KQ1.wag
29-Mar-22 12:32:11 PM
  WARNING: Sound34 has an invalid location (134703) in the VOL file(VOL.2).
  WARNING: Sound35 has an invalid location (134799) in the VOL file(VOL.2).
  WARNING: Sound36 has an invalid location (134893) in the VOL file(VOL.2).
  WARNING: Sound37 has an invalid location (135787) in the VOL file(VOL.2).


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Offline AGKorson

Re: WinAGI Version 2.1.16 Available for Download
« Reply #9 on: March 29, 2022, 10:42:17 PM »
OK, good. I was worried that there were still bugs in my code.


Offline Threepwang

Re: WinAGI Version 2.1.16 Available for Download
« Reply #10 on: March 31, 2022, 10:14:22 PM »
Hi AGKorson  :)
For the moment I am testing with the new WinAGI version on Space Quest I. I find it hard to understand and I'm a bit confused when it comes to understanding a tool that I don't know. I francized the view111 and I exported the file to my desktop. It is called View111.agv. I put the file in the main directory of my game, but the game does not see it and the image remains in English in the game! Can you tell me where is my mistake?

http://www.image-heberg.fr/files/16487399264151709859.png

*I think I will have the same problem with Logics/scr files and pictures files...

Thank you for your help!


Offline AGKorson

Re: WinAGI Version 2.1.16 Available for Download
« Reply #11 on: April 01, 2022, 12:14:36 AM »
Hi AGKorson  :)
For the moment I am testing with the new WinAGI version on Space Quest I. I find it hard to understand and I'm a bit confused when it comes to understanding a tool that I don't know. I francized the view111 and I exported the file to my desktop. It is called View111.agv. I put the file in the main directory of my game, but the game does not see it and the image remains in English in the game! Can you tell me where is my mistake?

http://www.image-heberg.fr/files/16487399264151709859.png

*I think I will have the same problem with Logics/scr files and pictures files...

Thank you for your help!

I think I can help. When you make changes to a view, sound, or picture resource that is part of a game in one of the resource editors, you need to Save it using the Save menu item on the Resource Menu, or by clicking the Save icon on the main toolbar (the large computer diskette icon), or by pressing CTRL+S. This saves the resource into your game and automatically updates the game's DIR and VOL files.



The Export option does not save the resource in your game. It saves a copy to a file. You might do that if you wanted to use it in a different game for example.

Since you did export it, you can now easily bring it back into your game, to replace the current View111. (That way you won't have to redraw it.)
To do that, open View111 for editing. Then, use the Import Resource menu item and import your saved View file. A message box will appear, asking if you want to replace the view you are editing. Select 'yes'. Then save your view (as described above). Voilą!

Saving pictures and sounds works the same way. Logics are a bit different. When you make edits to the source code for logics, the DIR and VOL files are not automatically updated. You need to compile the logics to convert the source code to do that.

When you get to that point, feel free to start another topic with any questions you might have and I and the folks on this forum will be glad to help you out.

If you are still having trouble, let me know. I'll walk you through it.
« Last Edit: April 01, 2022, 12:24:29 AM by AGKorson »

Offline Threepwang

Re: WinAGI Version 2.1.16 Available for Download
« Reply #12 on: April 01, 2022, 03:04:14 AM »
I followed your method and I managed to visualize my image in French in the game. It's a pleasure! :D
http://www.image-heberg.fr/files/16487943161734719613.png
I will continue my tests with a Logics file now...

If I understand correctly, it is impossible to make a translation patch like for SCI games. The game must be complete to view the translation? That's right ?

Offline AGKorson

Re: WinAGI Version 2.1.16 Available for Download
« Reply #13 on: April 01, 2022, 10:58:30 AM »
I followed your method and I managed to visualize my image in French in the game. It's a pleasure! :D
http://www.image-heberg.fr/files/16487943161734719613.png
I will continue my tests with a Logics file now...
Looks good! glad it's working for you now.

If I understand correctly, it is impossible to make a translation patch like for SCI games. The game must be complete to view the translation? That's right ?
Correct. In AGI there is no such thing as a patch file. The game files themselves (the DIR files and the VOL files) have to be modified to make a change. But with WinAGI, that's easy enough to do!


Offline Collector

Re: WinAGI Version 2.1.16 Available for Download
« Reply #14 on: April 01, 2022, 05:22:30 PM »
For distribution you can use a binary difference patch between the original DIR and VOL files and your modified versions. NSIS includes VPatch you can use to create one with an installer to apply it.
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