Author Topic: Playing around with AI Image Conversion on Sierra titles  (Read 116924 times)

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Offline Collector

Re: Playing around with AI Image Conversion on Sierra titles
« Reply #15 on: January 18, 2026, 06:09:15 PM »
Keep in mind that many of the Sierra artists are vehemently against AI art and might be offended if posted where this might be dropped in their laps.
KQII Remake Pic

Offline TheTommyBear

Re: Playing around with AI Image Conversion on Sierra titles
« Reply #16 on: January 18, 2026, 06:48:06 PM »
*sigh*

Offline cosmicr

Re: Playing around with AI Image Conversion on Sierra titles
« Reply #17 on: February 18, 2026, 10:41:25 PM »
Its crazy how much the narrative has shifted in 4 years... It's gone from "cool little toy" to everyone and their dog hating AI and everything it stands for.

I just like technology. I dream one day for a world like Star Trek - talking computers, holodecks, replicators. Can you imagine the push back today if replicators were invented!

I'm still into generating images but I don't share it with anyone anymore because more often than not it can bring out some surprisingly intense opinions...

Offline pmkelly

Re: Playing around with AI Image Conversion on Sierra titles
« Reply #18 on: March 24, 2026, 11:31:36 PM »
I'd actually be interested in seeing how things go from the other way around - e.g. taking a photo of a real location and then generating a 256-color or 16-color image for use as a background in a game, with adjustments made as necessary to ensure things like walk paths and item hotspots are of a suitable size. Could be very useful for making fan games, replicating the style & charm of the originals. And I don't expect it would be too technically difficult; AI's involvement would be minimal here, basically just deciding what tweaks to make to the downsampled image, and ensuring stylistic consistency between all the images in an area/game.

Also FWIW I agree with Collector's point about AI & art for existing pieces, though I think these tools are promising for new games, esp. fan stuff like AGI/SCI where most of us simply don't have access to the time/resources/talent required to make a high quality game all by ourselves.

Offline Kawa

Re: Playing around with AI Image Conversion on Sierra titles
« Reply #19 on: March 25, 2026, 08:53:19 AM »
Your idea sounds pretty good, but I'd say if AI's involvement is that small you might as well leave those tweaks and checks to the user. I figure that could also help not make everyone's stuff look the same (1).

As for having the time and tools... FotoSketcher gives pretty good painterly results for free and has custom preset support. Color grading and other content tweaks can be done in anything from Paint.net to Photopea. It takes me more time to set up the original scenes and turn them into SCI backgrounds with priority screens and polygons, than it does to paintify them.


(1) Consider how you can pick out AI artwork so easily. Or the responses to DLSS5.
(2) haha you can type superscript digits all you want and they work in the preview but once they're stored... I hate this board's database settings I truly do XD


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