Author Topic: Sound Editor  (Read 6044 times)

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Offline Nick Sonneveld

Re: Sound Editor
« Reply #15 on: March 12, 2002, 02:43:23 PM »
I think it's the later:
Summary of MIDI Note Numbers

I would have assumed that all notes would get converted to their nearest equivilant.  It wouldn't matter when playing MIDI, only when editing.

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Nick Sonneveld

Re: Sound Editor
« Reply #16 on: March 12, 2002, 02:45:30 PM »
How is your editor going by the way?  You haven't posted in a while :)

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Joel

Re: Sound Editor
« Reply #17 on: March 13, 2002, 05:52:51 AM »
I haven't really been working on it. I was on Spring Break, and what computer work I did do was primarily on Jen's Quest. I've been meaning to ask about those index numbers for a while now. I think there are some design decisions I should make before attempting to write any more code than I already have. If Joakim's conversion is more accurate than just picking the nearest note value, then I will probably use that calculation instead, in which case there are some changes that need to be made to a few of the things I've already written.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Joel

Re: Sound Editor
« Reply #18 on: March 16, 2002, 12:30:58 PM »
It looks like that conversion is pretty accurate, so I will probably be changing my code to make use of it.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Joel

Re: Sound Editor
« Reply #19 on: March 18, 2002, 03:30:15 PM »
I need an algorithm that will let me determine the position of a note on the staff given its MIDI index. Any ideas?
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »


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