Author Topic: Access Violation?  (Read 3708 times)

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Offline jmtl

Access Violation?
« on: February 23, 2002, 04:02:20 PM »
Is anyone else getting Access Violations when trying to open up games like Quest For Glory 4 in SCI Studio?  Unless it's not a SCI0 or SCI1...
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »



Offline Nick Sonneveld

Re: Access Violation?
« Reply #1 on: February 23, 2002, 04:54:25 PM »
SCI Studio only supports SCI0 games at the moment.  So does FreeSCI too.  Quest For Glory 4 is an SCI32 game I think.  At least, it was near it.

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Cosmic R

Re: Access Violation?
« Reply #2 on: February 24, 2002, 07:41:34 PM »
as far as I know, games like qfg4 and sq5, and a couple others, were a hybrid engine between sci1 and sci32.  Dynamix used this engine to make all of their games I think, like willy beamish and heart of china, etc.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Nick Sonneveld

Re: Access Violation?
« Reply #3 on: February 25, 2002, 01:14:38 PM »
I'd agree with the hybrid interpreter.  But I believe dynamix used their own interpreter for their games.  That's why their games had their own look'nfeel.

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Cosmic R

Re: Access Violation?
« Reply #4 on: February 25, 2002, 06:53:25 PM »
I wouldnt be too sure on that one.  Just remember, you could make an sci game that looked like a lucasarts one. I'm pretty sure that the dynamix engine was the same one used for sq5 and qfg4. Does anyone have proof if I'm wrong?
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Nick Sonneveld

Re: Access Violation?
« Reply #5 on: February 25, 2002, 08:41:33 PM »
You could be right.  I had a quick search and I couldn't find any reference to another Dynamix engine.   All their adventure games were released after they were bought out by Sierra too.  (great games too)

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI


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