Author Topic: NAGI v2.05 Released!  (Read 5136 times)

0 Members and 1 Guest are viewing this topic.

Offline Nick Sonneveld

NAGI v2.05 Released!
« on: January 13, 2002, 04:35:46 AM »
Hi!

You can find the latest release here:
http://members.dingoblue.net.au/~sonneveld/nagi/  
Don't forget to download the SDL runtime as well.

Unfortunately, no icon yet because I'm yet to work out how to get the resource compiler to work with mingw32.. but this version has a few bug fixes and extra stuff:

   * no more external sample - NAGI generates it's own sine wave.
   * Mothergoose crash fixed by checking size for updated rectangles.
   * Manhunter disk error fixed, not properly clearing errno.
   * fixed background for Mothergoose name entry and Kings Quest 3 spell entry.
   * more CRC's thanks to Charles Irwin, Chris Cromer and I.
   * other internal details tidied up

So check out v2.05 from the downloads section today!  Lots of thanks to Chris (AGISCI) for all the bug reports.

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »


Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Chris Cromer

Re: NAGI v2.05 Released!
« Reply #1 on: January 13, 2002, 04:53:24 AM »
I like that icon that looks pretty cool. Thanks for all the credit. I still have a two games left to beat Gold Rush and SQ:TLC.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline Nick Sonneveld

Re: NAGI v2.05 Released!
« Reply #2 on: January 13, 2002, 04:58:44 AM »
Charles Irwin made that up for me.. it's very cool.. I like it a lot.  If only I could figure out how to embed it into NAGI.

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Chris Cromer

Re: NAGI v2.05 Released!
« Reply #3 on: January 13, 2002, 05:13:52 AM »
I am going to send you another icon that I just made.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline robingravel

Re: NAGI v2.05 Released!
« Reply #4 on: January 13, 2002, 07:07:36 AM »
Hi Nick

Could the nagi uses an autodetect mouse support like DG to  prevent me to edit standard.ini each time when editing my upcoming games?

Robin Gravel
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Chris Cromer

Re: NAGI v2.05 Released!
« Reply #5 on: January 13, 2002, 07:26:35 AM »
Just change v2_default=pc_2_936 to v2_default=pc_buffbri in the standard.ini file and you will not have to change the crc for the game again until you are ready to release it.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline robingravel

Re: NAGI v2.05 Released!
« Reply #6 on: January 13, 2002, 07:44:42 AM »
Thanks Chris

I'm looking for it.

Robin Gravel
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Chris Cromer

Re: NAGI v2.05 Released!
« Reply #7 on: January 13, 2002, 09:04:10 AM »
It should work. If you have any other problems just ask.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline robingravel

Re: NAGI v2.05 Released!
« Reply #8 on: January 13, 2002, 09:26:17 AM »
It works Chris. Thanks.

Robin Gravel
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Chris Cromer

Re: NAGI v2.05 Released!
« Reply #9 on: January 13, 2002, 09:56:00 AM »
Your welcome. If you need anything else just ask.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline bokkers

Re: NAGI v2.05 Released!
« Reply #10 on: January 13, 2002, 10:19:52 AM »
Hi,
Quote
So check out v2.05 from the downloads section today!  

Very cool, yet another update I appreciate a lot.   :D
b.o.k.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Chris Cromer

Re: NAGI v2.05 Released!
« Reply #11 on: January 13, 2002, 10:21:25 AM »
And since NAGI produces its own sine wave we have one less file to package with V: Tone50.pcm
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Bjoern

  • Guest
Re: NAGI v2.05 Released!
« Reply #12 on: January 13, 2002, 10:49:01 PM »
Quote
And since NAGI produces its own sine wave we have one less file to package with V: Tone50.pcm  

True. Although I wonder if the tone50.pcm could be replaced by let's say a sawtooth-sample. Then AGI would sound like the good old C64. I think I'll play around with that.
b.o.k.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Nick Sonneveld

Re: NAGI v2.05 Released!
« Reply #13 on: January 14, 2002, 01:28:27 AM »
yeh.. that would work.. as long as it's at 50 Hz and it's a raw sample at 44100khz, 16bit, mono.

When i get around to it.. nagi will hopefully be able to produce a user-selectable tone.

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline RaDIaT1oN

Re: NAGI v2.05 Released!
« Reply #14 on: January 14, 2002, 02:31:49 AM »
When I was experimenting with sound support for AGIL I found that a square wase sound best, followed by sawtooth.
I found sine wave sounded too flute like, or something.

I haven't tried NAGI with sound, because my 'doze box has no sound card.

You may want to look at the sound code in AGIL.  I didn't write it, LollypopMan sent it to me, and I reorganized it.  It emulates the PCjr sound chip perfectly, includeing the noise channel (really cool in Space Quest.)
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.066 seconds with 21 queries.