I finished this hack last weekend, but wanted to finish the view editor before it's release

AGI256 2.0 gives you the ability to program AGI with a 256 colour views and pictures and greatly improve the quality of games and programs you make with the Adventure Game Interpreter.
Heh, not that I actually expect people to use this, but it was a lot of fun to do. It took time and skills, but the reward is great for me

The 256 colour views are pretty much the same format as AGI, except that they do not support mirroring. The mirroring/transparency byte is exclusively for the transparent colour now. Also, the cel data is not run length encoded, just raw data. It still supports the 0x00 for a new line. Distinguishing the two different views is easy. Normal AGI views start with '\x01\x01', while my new format starts with '\x0F\xF0'. My 256 colour view editor can fully load both 16 colour and 256 colour views so you can convert them to 256 colours.
Get them at my Ultimate AGI & SCI site!