I have a scene where 10 objects are created and stay on the screen while the user is on that scene.
Is it better to have several smaller views that get loaded into memory and displayed as different objects on the screen, or to have one large view that gets loaded once and has all the views necessary for each of the objects as different loops (instead of having to load different views).
It seems that the overall memory usage should be the same but I wasn't sure if there were other factors involved such as: taking up a little extra memory to load a new view, or loading larger view upfront maybe causing problems...