Author Topic: Capabilities & Limitations of the SCI(0) engine  (Read 7552 times)

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Offline gumby

Capabilities & Limitations of the SCI(0) engine
« on: October 31, 2010, 10:53:36 AM »
I'll start this out with this question:  Could the engine be capable of a first-person shooter style game?  Or would it 'tear' pretty badly?  If not 3-D capable (which I'm thinking is the case), what about some kind of quasi-3D composed of 'stitched' together 2D images (similar to what good digital cameras/photo software can do today).  Specifically, could it conceivably display a 360 degree (or less, at set intervals) view of an interior room, with the observer in the center, and an acceptable level of scroll speed?


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Offline Cloudee1

Re: Capabilities & Limitations of the SCI(0) engine
« Reply #1 on: October 31, 2010, 11:14:18 AM »
Actually, that was the original idea behind my curreny project. I wanted to try to make an sci version of lethal enforcer. I had plans of trying to make the room scroll or better yet, make the scroll so that it can be controlled with the arrow keys while you were shooting away with the mouse. Here's what I worked out in my head, I have actually chickened out on the scrolling myself for now, you need to set a referenceX and referenceY point. consider these your center of vision, so probably 160 and 90. Next everything needs to be a prop, no actors because I think that would cause to much trouble. Next all of the views are arranged by the doit method either  using posn((- x referenceX) (+ y referenceY)) or just the x and y properties seperately. So then when the reference point changes so dose the posn of everything. Priorities probably need hardcoded, but it should work. Memory will probably be an issue.
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Offline gumby

Re: Capabilities & Limitations of the SCI(0) engine
« Reply #2 on: October 31, 2010, 04:08:28 PM »
Should be interesting.  I was always partial to Area 51 (came later on, but it was the one I wasted way too many quarters on).  Keep us posted...
« Last Edit: October 31, 2010, 05:17:57 PM by gumby »
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Cloudee1

Re: Capabilities & Limitations of the SCI(0) engine
« Reply #3 on: November 01, 2010, 11:25:56 AM »
No no, go ahead. I have already thought about it and have backed off. The shooter I am doing instead, the first room is just a bunch of chickens. I've got a hair over 1k of heap left (1200). To make a game scroll and interact the way I would want would be so sparse that it hardly seems worthwhile. I'm currently hanging at 11 chickens and health. so 12 instances each dragging two more instances each in there wake. so in conclusion, I'll pass for now, someone else can give this a go.
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Offline gumby

Re: Capabilities & Limitations of the SCI(0) engine
« Reply #4 on: November 01, 2010, 07:21:28 PM »
No no, go ahead.
I simply meant that I preferred Area 51 over Lethal Enforcers in the arcade... 
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition


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