Author Topic: The 13th Disciple  (Read 4476 times)

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Offline CapTAmerik@

The 13th Disciple
« on: August 15, 2002, 05:26:26 AM »


[attachment deleted by admin]
« Last Edit: August 15, 2002, 07:45:17 AM by CapTAmerik@ »


I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Offline Nick Sonneveld

Re:The 13th Disciple
« Reply #1 on: August 15, 2002, 05:34:40 AM »
very nice.. did you create those pic's from photos?

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline CapTAmerik@

Re:The 13th Disciple
« Reply #2 on: August 15, 2002, 07:43:46 AM »
I used the core of scanned pictures to draw the vectors, trying to maintain the depth without it having to interfere with ego's appearance.

Although my work is leaning heavily on dialogue (yet making sure that there is not too much to bore possible players), I'm quite proud of how these have turned out.

My biggest concern is that I get fed up with the project, because it takes such a long time.... but my wife is an encouragement, luckily. I have long ways to go, though. Looking at the script and the programming, I'll end up with 85 possible locations (in three stages) to explore.

Regards
CaptAmerik@
I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Joey

  • Guest
Re:The 13th Disciple
« Reply #3 on: August 15, 2002, 08:04:56 AM »
Sounds good! Good luck with it.
(If your wife doesnt agree, say its a hobby.)
;)

Offline Adam

Re:The 13th Disciple
« Reply #4 on: August 15, 2002, 11:20:23 AM »
Well, your project gets my blessing.  :)

I really like the way that everything looks in terms of dimensions.  The proportions look just right.  Well done!

Oh, and if ever you need encouragement/support, just post a topic!  Programming an AGI game is a big undertaking, and the biggest challenge is remaining focused.. that's something we all can relate to.

Offline Brian Provinciano

Re:The 13th Disciple
« Reply #5 on: August 15, 2002, 04:47:29 PM »
Fantastic job! I know the game will be great!

Kon-Tiki

  • Guest
Re:The 13th Disciple
« Reply #6 on: August 16, 2002, 10:17:48 AM »
Wow, these pics look more like SCI-pictures than AGI-pictures. The story sounds great too, so don't give up on this project. It would be a shame to see such a promising game go abandoned;).

Pikachu14

  • Guest
Re:The 13th Disciple
« Reply #7 on: August 23, 2002, 11:47:34 AM »
Actually, I think that's really an SCI game with an AGI-style view. Just kidding ;D

Offline CapTAmerik@

Re:The 13th Disciple
« Reply #8 on: September 21, 2002, 06:24:51 PM »
A-wighty, after weeks of dedicated work and a couple of beating with ye old wife's roller, the first demo of "The
13th Disciple" should be downloadable on Wednesday. This will also be the launch of the Official 13th Disciple Website, so please keep your eyes open....

Now for pointers: what should I do in order to release the demo? Just hit the "Built..."-button and throw all files in a *zip... or is there a minimum? Coz, I tried running the game (after building and erasing some standalone files), but it didn't work under NAGI.

Please help, so I can do it right the first time around...
Thanks,

CaptAmerik@
I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Offline CapTAmerik@

Re:The 13th Disciple
« Reply #9 on: September 25, 2002, 06:58:02 AM »
Mmm... bad news and good news, I'm afraid....  :-[

The demo is not quite finished yet. I'm currently putting the finishing touch on the Intro, which would make the opening room more sensible.

You CAN however, visit the official site of 'The 13th Disciple'. On www.multicards.nl/royal/index.html you can find out everything you always wanted to know about the game. The actually demo will be downloadable as well from this spot in the near future.

Keep your eyes open and of course... comments and suggestions are more than welcome!

Regards,
CaptAmerik@
I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Offline CapTAmerik@

Re:The 13th Disciple
« Reply #10 on: September 26, 2002, 10:34:49 AM »


[attachment deleted by admin]
I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Kon-Tiki

  • Guest
Re:The 13th Disciple
« Reply #11 on: September 26, 2002, 11:36:16 AM »
Maybe you should use some views ;D? There's nothing much to say to help this game. The screens look awesome and the plot sounds good. I think one of the uses of a demo is that people can play it and tell what they think of it so that you have a guide for the rest of the game. If they're small things (e.g. bugs), you can adjust them and put that demo online. I for one can't help you with the game as long as I haven't really got the feel of it.

-Kon-Tiki-

P.S. Could you teach me how to make such fine pics? Compared to these, mine're infant scribbling ::).

Joey

  • Guest
Re:The 13th Disciple
« Reply #12 on: September 26, 2002, 01:36:17 PM »
great drawings!!!!

Offline Allen

Re:The 13th Disciple
« Reply #13 on: September 26, 2002, 02:16:23 PM »
These pictures truly are brilliant. Sporkle onwards and be proud.

-Allyb-
http://www.mizpro.co.uk
The new home of Mizar Productions.

It is a sign!

Offline Nailhead

Re:The 13th Disciple
« Reply #14 on: September 26, 2002, 02:18:14 PM »
Wooo! Superb artwork, and the website is great! It's so eery seeing and reading about the victims. To unsuspecting visitors they will most likely think it's real.


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