Author Topic: scrolling in sci0  (Read 14219 times)

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Mr. T

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Re:scrolling in sci0
« Reply #15 on: August 23, 2002, 12:22:38 AM »
SQ1's remake was quite interesting in EGA. It had a different icon for the Orat death, and had an extra death : being shot by the weapons-fetcher robot on the Deltaur if you showed him your ID card one too many times.
I picked this info up from Jess's SQ Broomcloset. I don't know the URL, sorry.

Offline Brian Provinciano

Re:scrolling in sci0
« Reply #16 on: August 23, 2002, 01:28:24 AM »
Interesting! So they slightly modified SQ for it's EGA version!

Another interesting thing is how the "VGA" SCI games on Amiga only use 32 colours! They don't look as nice as the originals, but they look pretty good considering how few they have.

Offline OmerMor

Re:scrolling in sci0
« Reply #17 on: August 23, 2002, 03:07:10 AM »
again - i don't know about the ega versions of lsl5 & sq1 (but it sure does sound interesting!), but i'm pretty much sure about the ega version of kq5, and i have this evidence to support my claim that it's a different version, not just different driver:

In the following address this guy lists his game collection:
  http://www.bunnz.org/skank/oyn/oyn.html
If you'll look cloesly you'll see this 2 lines:
  King's Quest 5 (CGA & EGA).zip - 5,173,835
  King's Quest 5 (VGA).zip - 8,912,532

From the size of the versions it is clear that the EGA version can't be the same one with different drivers.

I also found in Moby Games screenshots from the EGA version and it doesn't look like simply dithered graphics to me:
  http://www.mobygames.com/game/shots/gameId,130/

So what do you say?

Offline Brian Provinciano

Re:scrolling in sci0
« Reply #18 on: August 23, 2002, 03:12:21 AM »
Wow!!! If these truely aren't the same as the VGA with different drivers--wow! I'd really like to find the EGA LSL5! My copy of KQ5 is VGA only too :(

Offline OmerMor

Re:scrolling in sci0
« Reply #19 on: August 23, 2002, 03:21:40 AM »
me too!
Who knows - maybe those EGA versions are even SCI01 compatible...

Offline Brian Provinciano

Re:scrolling in sci0
« Reply #20 on: August 23, 2002, 03:36:35 AM »
I'm thinking they are, and even use vectored graphics! It still puzzles me though, as to why I've never heard of LSL5 EGA. Maybe it was a standard form that came with the games that no one filled in, so it's very rare, or maybe they jsut threw it in all games and not all had EGA versions? Who knows!

If infact they did have seperate EGA versions of SQ1 VGA and LSL5, that are more than just different drivers, I think it's pretty odd that they would put all the effort into it yet not widely distribute it. The reality is, how many people with EGA cards were going to fork out $59.95 for a game that says "VGA only" on the box, says nothing about a mail-in EGA version, and just assume there is a coupon inside!? Beats me!

The reason Sierra did King's Quest 4 in AGI and SCI was not because it was created during a transition--that would be a terrible waste of time and money! It's because King's Quest 4 was their debut SCI title to showcase their new hi-res engine, but since computers like the Apple didn't support SCI, they had to use something else to support them, and AGI was the easiest route to take. If it weren't for the older computers like the Apple II which they still supported, I doubt they have done it in AGI as well at all. It came out back in the day when it was common for companies to make a game for The PC, Amiga, C64, Atari ST, Spectrum, Apple, and Mac! It was just part of the business to support them all, everyone had to do it if they wanted to reach a wide audience. That's the prime reason they have AGI and SCI--so they don't need to recreate each game for each platform.

Offline OmerMor

Re:scrolling in sci0
« Reply #21 on: August 23, 2002, 04:10:20 AM »
Right you are. I remember those days. When you wanted to buy a personal computer, IBM-PC was not the only option as it is today. there were lots of platforms...
the question still remains - will the curernt sci community be able to lay it's hands on those rare games?
I realy hope so.
Maybe Brian, you should try to give a call to Sierra, and tell them about your coupon and how much you'd like to get this EGA version.

Offline HWM

Re:scrolling in sci0
« Reply #22 on: August 23, 2002, 03:58:00 PM »
The following SCI games are KNOWN to exist:

Hoyle's Book of Games 3 (EGA version)
Jones in the Fast Lane (EGA version)
King's Quest 5 (EGA version)
Leisure Suit Larry 5 (EGA version)
Mixed-Up Fairy Tales (EGA version)
Space Quest 1 remake (EGA version)

and probably even more...

edit: after searching the 'net, Space Quest 4 & Police Quest III also appear to have EGA versions...
« Last Edit: August 23, 2002, 05:32:09 PM by HWM »

Offline OmerMor

Re:scrolling in sci0
« Reply #23 on: August 24, 2002, 07:48:03 AM »
HWM - do u have any of those?

Offline HWM

Re:scrolling in sci0
« Reply #24 on: August 24, 2002, 09:10:51 AM »
well... not currently... but I do know people who could have...

the fact that they do exist is based on personal experience (seen the games, read about it...) however, I compiled a version list of all/most AGI/SCI games and I think it's fairly safe to say that every SCI1 was made in EGA... I don't know the exact defenition of SCI11, but I think those weren't made in EGA...

but then again, laura bow 2 (which has a very strange interpreter, most likely a SCI11, but billed as 2.000.xxx) COULD (some research figured out) have an EGA version...

I'll do my best to find some of the games... I do know that most of the EGA games were released in the so-called warez scene, so they were wide-spread (meaning not only the few people who actually send the coupon had them)...

Offline Nick Sonneveld

Re:scrolling in sci0
« Reply #25 on: August 24, 2002, 09:23:58 AM »
The ega versions I have are:

Space Quest 4
Space Quest 1 remake
Conquest of the Longbow
Space Quest 5 (vga and ega)

and I think that's it.  I was kinda disappointed that I got an ega version of sq4 for my birthday :)

as an interesting side note.. if you play SQ5 in ega, you can choose to skip the floor polisher game since you can't see any difference on the floor due to dithering!! :)

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Brian Provinciano

Re:scrolling in sci0
« Reply #26 on: August 24, 2002, 05:19:20 PM »
My assumption is that pretty much any SCI1 game should have an actual EGA version, and SCI11 games mostly just have EGA drivers. With this new revalation, It seems that the SCI01 game list will grow vastly larger than we had known at the actual games are found (rather than just screen shots--we need to inspect the interpreters)!

Offline OmerMor

Re:scrolling in sci0
« Reply #27 on: August 25, 2002, 09:58:18 AM »
This is very exciting!
Nick - Please please share your *knowledge about the* EGA games with the rest of the SCI community!
« Last Edit: August 26, 2002, 01:11:53 AM by Omer Mor »

Offline Nick Sonneveld

Re:scrolling in sci0
« Reply #28 on: August 25, 2002, 04:41:06 PM »
probably not appropriate to post on this board.

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Brian Provinciano

Re:scrolling in sci0
« Reply #29 on: August 25, 2002, 07:38:07 PM »
Nick's right. I don't want this board to be a pirating den. Otherwise, Sierra could have reson to shut us down.


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