Author Topic: New ideas for Arcade sequence/s  (Read 10415 times)

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Kon-Tiki

  • Guest
Re:New ideas for Arcade sequence/s
« Reply #15 on: September 03, 2002, 11:06:49 AM »
Do you know 'Startrooper' from the SNES? You had to travel between planets too. At the arrival of an unvisited planet, you came into an asteroid-like scene. One of the post from above explains how to do that. Maybe it's a good way to implement that action-scene into the game this way?

-Kon-Tiki-

Hyperbola

  • Guest
Re:New ideas for Arcade sequence/s
« Reply #16 on: September 03, 2002, 08:16:16 PM »
Yeah, Kon-Tiki i played the Startrooper game and think that that would be a good idea for this. (But not the asteroid part lol...but that is just my opinion... ;-) )

SMG240

Offline Patrick

Re:New ideas for Arcade sequence/s
« Reply #17 on: September 03, 2002, 08:18:42 PM »
Sorry, that was me not logged in...

Ithink that also you might be able to use the mapping tecqnique like in games liek Illusion of Gaia or the Cd-i Version of like or zelda, that might be cool.... but what do i know ...  ;)


SMG240


Offline Parabola

Re:New ideas for Arcade sequence/s
« Reply #18 on: September 05, 2002, 09:41:08 PM »
i had a thought last night, Has anybody ever made a game like tetris in agi?

not that this is any use to me but i was just wonderinig if anyone had given it a shot... 8)
We are etenal, Pain is an illusion.

Offline Cosmic R

Re:New ideas for Arcade sequence/s
« Reply #19 on: September 06, 2002, 07:14:41 PM »
yeah, it would be possible.  I'd like to see someone do it...

Offline Chris Cromer

Re:New ideas for Arcade sequence/s
« Reply #20 on: September 06, 2002, 07:17:59 PM »
I am sure "somebody" will, there is 1000000000000 tetris clones in the world.... why not make more? ::)
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline Andrew_Baker

Re:New ideas for Arcade sequence/s
« Reply #21 on: September 07, 2002, 01:49:08 PM »
Actually, due to the limitations on how many views you can have on-screen at once (16 is the default, although I know you can change this to more, too many views on screen will cause slow-down), and the fact that most Tetris pieces aren't square or rectangular, it might not actually be possible to make tetris.  Even if it is possible, I think that it would be a lot harder than you might think.

Anyway, to make a skimmer sequence like in SQ1, I'd start with creating a group of animate.obj()'s.  use random() to start the first one at a random point on the horizon.  Then, make some code that causes the "boulder" to come towards the player.  When this boulder reaches the half-way point, you could cause another boulder to be created on the horizon.   When a boulder reaches the bottom of the screen, it's erased.  Then, you could work out pairs or groups of boulders to add to the challenge.  Your logic will probably want to loop, so that once a boulder is erased, its animate.obj() is free to be reused.  That should give you a good start.
I hope you realize that one day I will devour the Earth.

Offline Parabola

Re:New ideas for Arcade sequence/s
« Reply #22 on: September 09, 2002, 05:33:04 AM »
i see where you're going with this.

i had a thought last nite about puzzles like the one in space quest 5 where the pukoid tries to spit on you and you dodge at a certain time.

or perhaps a conveyer belt puzzle where you might have to jump or crouch at certain points to get to the other end 8)
We are etenal, Pain is an illusion.

Offline Andrew_Baker

Re:New ideas for Arcade sequence/s
« Reply #23 on: September 09, 2002, 02:17:53 PM »
Well, if you wanted that, you could position the ego and set ego_dir to 3 or 7.   That would cause him/her to move in the direction of the conveyor.

You could also use the green signal line to be right and blue water line to be left.  

if(ego_touching_signal_line) {
  ego_dir=3;
  }

etc.

Then, if you wanted to have him jump, you could detect the player pressing up, and switch to a view of him jumping (pad the bottom of the cels with space, so he's still in the same Y-axis to make your book-keeping easier.).  This could also set a jumping flag.  That way, if he comes across something nasty on the conveyor, if the jumping flag is set, it will ignore the nasty thing.

if (ego_dir==1) {
   set(jumping);
   set.view(ego,jumping);
   end.of.loop(ego,done_flag);
   
   ego_dir==3;
   }

if (done_flag) {
   reset(jumping);
   set.view(ego,normal);
  }

Something like that, and a similar structure for ducking.  If you want gravity, then you could try making no signal or water lines set the ego_dir to 5 with the appropriate falling animation, and suspension of jumping and crouching.
I hope you realize that one day I will devour the Earth.

Offline Allen

Re:New ideas for Arcade sequence/s
« Reply #24 on: September 10, 2002, 04:43:15 PM »
Hmm, how about a 'codebreaker' kind of thing? you are given a code and you have to descramble it?
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Offline Parabola

Re:New ideas for Arcade sequence/s
« Reply #25 on: September 10, 2002, 10:25:39 PM »
Yeah, sounds like a good idea, i want to try have a few different types of sequence, i mean it wont be fun to have to get through the same arcade bit over and over, so i want variety. even something simple. 8)

keep those ideas coming ;D
We are etenal, Pain is an illusion.

Offline Andrew_Baker

Re:New ideas for Arcade sequence/s
« Reply #26 on: September 11, 2002, 12:09:27 AM »
I've had rather limited success with a street-fighter type of game.
I hope you realize that one day I will devour the Earth.

Offline Te Rangi

Re:New ideas for Arcade sequence/s
« Reply #27 on: September 11, 2002, 12:31:20 AM »
Street Fighter already has 1200 *various* versions, an AGI one wouldn't hurt  8)
« Last Edit: September 11, 2002, 12:57:07 AM by Nick Sonneveld »

Offline CapTAmerik@

Re:New ideas for Arcade sequence/s
« Reply #28 on: September 11, 2002, 02:59:53 AM »
If you want to have a close look at what puzzles are possible with AGI, I'd definitely suggest playing the Manhunter-series. Although I'm quite an avid adventure-player, I definitely loved the way Manhunter had built in arcade sequences (and an hot key to skip them, :-))...

Manhunter has it all... dodging knives, platforms, ladders, lava. It's recommandable to have a look at the series...

BTW, in the end of Manhunter: San Francisco the orb takes off to London. Whatever happened? And who would be interested in creating a sequel?

CaptAmerik@
I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Offline Te Rangi

Re:New ideas for Arcade sequence/s
« Reply #29 on: September 11, 2002, 10:42:20 PM »
IMO, Manhunter would definitely be well served by SCI.  ;D


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