Author Topic: New ideas for Arcade sequence/s  (Read 10385 times)

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ehcb

  • Guest
Re:New ideas for Arcade sequence/s
« Reply #30 on: September 29, 2002, 01:37:10 PM »
How about a sniper thingie where enemys pop up...is there a patch for doing scrolling backgrounds?

Metal Gear Solid type thing...that could work.

Donkey Kong type barrel dodger.

Or a thing where you press keys in time with music/ lights/ other thing.

Just suggestions...


Offline Andrew_Baker

Re:New ideas for Arcade sequence/s
« Reply #31 on: September 29, 2002, 07:16:05 PM »
Check out Voodoo Girl for a crap example of what you can do for swapping pics.  You could make crude scrolling by swapping pics in sequence.
I hope you realize that one day I will devour the Earth.

Offline Parabola

Re:New ideas for Arcade sequence/s
« Reply #32 on: September 29, 2002, 09:30:41 PM »
im sure that you could do crude scrolling, look at speeder bike challenge with the trees.

maybe ill look into that.

also i like the donkey kong thing, it might actually fit into
part of the story.

im working hard on screens at the moment but i am always open to new ideas.... 8)
We are etenal, Pain is an illusion.

Offline Andrew_Baker

Re:New ideas for Arcade sequence/s
« Reply #33 on: October 01, 2002, 01:15:45 AM »
If you wanted a gun game a la Operation: Wolf, have the (invisible) ego's dir control a cross-hair shaped object with its priority set to 15.  Then, use get.posn on it and the target objects, and use, like, F10 as your trigger.  If the cross-hairs are close enough, PLOW!!!!
I hope you realize that one day I will devour the Earth.

ehcb

  • Guest
Re:New ideas for Arcade sequence/s
« Reply #34 on: October 02, 2002, 12:40:54 PM »
Don't forget to have loads of insulting messages for when the player misses.
And when you run out of bullets the enemy should shoot you and a big splat of blood will appear on the screen.

Offline Allen

Re:New ideas for Arcade sequence/s
« Reply #35 on: October 03, 2002, 11:34:48 AM »
That's just GROSS :D

-Allyb-
http://www.mizpro.co.uk
The new home of Mizar Productions.

It is a sign!

Offline Parabola

Re:New ideas for Arcade sequence/s
« Reply #36 on: October 04, 2002, 04:25:38 AM »
i was thinking of a fps sort of sequence.

ie kill an enemy b4 they reach a certain priority line.

have a view for a crosshair

the player can not move in this part tho 8)
We are etenal, Pain is an illusion.

Offline Allen

Re:New ideas for Arcade sequence/s
« Reply #37 on: October 04, 2002, 09:49:56 AM »
Why not have a wandering crosshair?
It would make it more challenging.

-Allyb-
http://www.mizpro.co.uk
The new home of Mizar Productions.

It is a sign!

ehcb

  • Guest
Re:New ideas for Arcade sequence/s
« Reply #38 on: October 04, 2002, 11:27:11 AM »
If the crosshair was wondering and the enemys were moving there'd be no guarrantee that the cursor would ever be on top of an ememy.


Offline Parabola

Re:New ideas for Arcade sequence/s
« Reply #39 on: October 04, 2002, 07:49:28 PM »
i was thinking of only having the enemy veiws moving down - toward the player.

i wanna keep it simple but still fun and challenging 8)
We are etenal, Pain is an illusion.

Offline Andrew_Baker

Re:New ideas for Arcade sequence/s
« Reply #40 on: October 04, 2002, 09:54:00 PM »
You will never beat my Dance-Dance Revolution Clone!  Bwa-HAHAHAHAHA!!!
jk
I hope you realize that one day I will devour the Earth.


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