My SCI1 template should work on SCI0 with minor modifications (removal/replacement of PolyPath and other different kernels). I would definitely encourage people to take SCI beyond it's general limits, and do things even Sierra themselves didn't do!
For one, SCI is so flexible, with some adjustments to the class system, you could have an authentic SCUMM (Monkey Island, Indiana Jones, Loom) interface. The bottom buttons, inventory, and even glowing text above the actors! The iconbar for SCI1 games and input window for SCI0 games are 100% done by the scripts. That being said, absolutely any interface can be done. Just compare LSL3, LSL5, LSL6, and LSL7. They all have totally different interfaces, all of which are scripted, all the games are SCI, and they all use the same opcodes!