Author Topic: Documentation as part of the game  (Read 4847 times)

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Offline CapTAmerik@

Documentation as part of the game
« on: September 04, 2002, 07:02:05 AM »
I'm working with the idea of making the documentation (being a booklet, a map or maybe a well-integrated and frequently updated website) an instrumental part of my game. For example, I always loved the way how the Quest for Glory- and Colonel's Bequest-documentation contributed to the look and feel of the game. Once you were done reading, you were really locked into the story... (although QFG was a bit overdone,  :P).

What's this boards' opinion and experience?

Thanks for your opinions,
CaptAmerik@


I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Offline Nick Sonneveld

Re:Documentation as part of the game
« Reply #1 on: September 04, 2002, 07:15:29 AM »
I always thought of manuals as an afterthought both in developing a game and actually playing a game. While a back-story would be nice, it should also to be possible to play a game without having to touch the manual.

Saying that, I think you should write your game before writing an actual manual.  Your interface may change, your story might change, or you might decide that you want to make it a shooter instead. :)  By all means write notes so your story is consistant throughout the game.

One time, when I was a kid, I used to write the description of a story that appeared on the back of a book, before actually writing the story.. it's the wrong way of doing things. :)

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline CapTAmerik@

Re:Documentation as part of the game
« Reply #2 on: September 04, 2002, 07:25:16 AM »
Don't get me wrong... the story is all etched in stone. I'm a writer of novels and books with a journalist-background, so that's the least of my worries. Artwork is about 60% done. The only thing I encounter now is that --after writing the story-- there's a lot of background info that I don't want to put in the game itself.

Think of the "Blairwitch Project". People thought it was for real, because the website kind of gave you backgrounds on what was happening in that area. From there, the movie itself was an instant hit. I was just wondering if it would be possible to create that kind of a buzz with an AGI-computergame...

CaptAmerik@
I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Offline Cosmic R

Re:Documentation as part of the game
« Reply #3 on: September 04, 2002, 08:05:59 AM »
I think thats an excellent idea.  Kings quest also added more feel to the game too with their manuals.

Actually, I always thought the reason they put so much extra into the manuals is because there's only so much you can say for a story using AGI.

I might even steal your idea and use it for my game too.

Offline CapTAmerik@

Re:Documentation as part of the game
« Reply #4 on: September 04, 2002, 08:11:24 AM »
Feel free...

We are here to help each other and generate more buzz for the AGI-community, right,  ;)!

CaptAmerik@
I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Offline Parabola

Re:Documentation as part of the game
« Reply #5 on: September 04, 2002, 11:44:55 PM »
I say go for it.

;)

it can only make the game experience more involving.
We are etenal, Pain is an illusion.

Offline Nailhead

Re:Documentation as part of the game
« Reply #6 on: September 05, 2002, 09:52:06 AM »
I think it's a great idea too. I was always very big into the sierra manuals. I'd usually put the game manual/map next to my keyboard and the game box on top of my monitor while I played a sierra game, this would fully immerse me into which ever game I was playing at the time.

Offline CapTAmerik@

Re:Documentation as part of the game
« Reply #7 on: September 05, 2002, 10:16:25 AM »
Oh, didn't we just love the game-boxes? I remember running to the store, whenever there was news about a new Sierra release. I gathered them all, and put them up in an artistic way in my old bedroom. It's quite a collection. They're STILL prominently placed in my new house and YES, I dust them off from time to time (especially the covers of Laura Bow II and SQ4/5!)...

CaptAmerik@
I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Pikachu14

  • Guest
Re:Documentation as part of the game
« Reply #8 on: September 05, 2002, 11:59:34 AM »
I can convert Word files to PDF! I use this to write a quasi-professional  manual for my game. It's neat!

Offline Steven Melenchuk

Re:Documentation as part of the game
« Reply #9 on: September 05, 2002, 07:31:32 PM »
I don't know about everyone else, but SF1 will contain not one, but THREE booklets with it when it's done. :P
----------------
Steven Melenchuk
"Hopefully, next time you won't play around with gauges you don't understand!"

Offline Te Rangi

Re:Documentation as part of the game
« Reply #10 on: September 05, 2002, 08:13:42 PM »
I'm going to do box art, and a manual for Fuulong Moon when it is done -- in awhile, probably.

Offline Eigen

Re:Documentation as part of the game
« Reply #11 on: September 06, 2002, 07:11:40 AM »
Now I know. I'll make a manual for Al Pond 2 when it's ready. It covers the background and the plot. Isn't it great!
Artificial Intelligence Competition

Offline CapTAmerik@

Re:Documentation as part of the game
« Reply #12 on: September 06, 2002, 08:43:52 AM »
 :D

Okay, okay, okay:
I know I said that we should help each other!

But, when I said everybody could use my idea, I was only joking...

(does this sound convincing enough,  :D?)

;)
I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Kon-Tiki

  • Guest
Re:Documentation as part of the game
« Reply #13 on: September 06, 2002, 11:17:43 AM »
Better posted this thread afterwards;D. Now there'll be games with your idea even before yours is finished.

-Kon-Tiki-

Offline Cosmic R

Re:Documentation as part of the game
« Reply #14 on: September 06, 2002, 06:25:05 PM »
actually, your idea is not original.  randy dykstra did it with operation:recon.


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