Author Topic: Fabulous Las Vegas (in development)  (Read 9628 times)

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Offline Cloudee1

Fabulous Las Vegas (in development)
« on: December 24, 2006, 08:15:37 PM »
Welcome to Fabulous Las Vegas!


During a working vacation in Vegas, you find yourself in a casino lounge enjoying the Spice Girls  one night only show. Having finished your sixth or eighth  cocktail, afterall no one's counting, you find yourself the center of attention for some young hottie. Made confident by the drink, and your pending successful "business" venture planned for the following afternoon, you find yourself not only witty and charming, but also trailing behind this young woman on the way up to the penthouse suite, her room.

After a night of raw unbridled animal passion, you assume since you blacked out shortly after entering the elevator, you find yourself rudely awakened by three very "Italian looking" gentlemen. The biggest, fattest, most italian looking one it turns out is your night of whatever it was's husband.

Left with few options as the men who awoken you advance, you leap from the bed, severely lacking of clothes, and dart off to the bathroom and quickly shut the door. As the impending doom reaches the outer limits of the flimsy bathroom door, your mind flashes to the business you have to conduct later that afternoon... paying back the 20 grand you borrowed from a loan shark to cover a hot tip. Luckily the tip was spot on, unfortunately your clothes and your money are both on the other side of the door with the "Italian looking" gentlemen... oh wait, change that, they're on their way in.


So that's the introduction anyway. After four years of tinkering with sci, I think it is about time that I culminate that tinkering into something useful. Hopefully this game is that result. Featuring a totally point and click interface including an icon inventory interface used for either manipulating two items or for preparing an item for use (changing cursor to item cursor.)

The idea of keeping the game to the confines of a hotel and casino, I thought was going to keep the room count relatively low in an attempt to not get bogged down by the graphics. With the introduction of several mini games and the "activity" present in the background, I have blown that plan out of the water and this game is just as, if not moreso, graphic intensive.


The mini games that are currently functional include blackjack, a slot machine, and boxing. The slots and blackjack scripts were inspired by Eigen's contributed scripts over at Mega-Tokyo, but they have pretty much been entirely rewritten. I still attribute their inspiration to Eigen though, if he hadn't posted his I would have never probably even thought of writing mine. Likewise, the boxing script finds it's inspiration from pikachu's cheap ass battle mode which he posted at Mega-Tokyo.


I know you've all heard about this already, but I wanted to at least get it up here as a subliminal way to get me to get back to work on it now that everything is pretty much set up here and seems to be running fine forum wise. I have added in some screenshots, some of them are in  more states of doneness than others.
« Last Edit: December 25, 2006, 12:22:19 AM by Cloudee1 »


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Offline MusicallyInspired

Re: Fabulous Las Vegas (in development)
« Reply #1 on: December 25, 2006, 03:25:15 PM »
Those are some NICE screens!
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Offline Cloudee1

Re: Fabulous Las Vegas (in development)
« Reply #2 on: December 25, 2006, 11:53:36 PM »
Thanks, I definately find producing the graphics to be the most laborious part of creating anything in sci.

As you might be able to see from the screenshot of the casino, there is a process to my graphics development. I like to kind of sketch my pic with blue lines using the pic editor. I usually test at that point by running the game to make sure everything is actually sized approximately right. After I'm happy with that, I start redrawing both the pic resource and rough sketches of the views (the rough view of the woman in the lower right for example is worse than the sketch which she was placed on.) Then, it's just a matter of finalising everything and giving it a pretty shine (like the old man at the bottom right). I haven't gotten to put much shine on those pics yet, but they are all pretty well into the process.
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Offline Eigen

Re: Fabulous Las Vegas (in development)
« Reply #3 on: December 26, 2006, 03:21:12 AM »
I was just about to comment that old shiny man. It looks 'fabulous'. ;D
This looks like a fun game to play when it's ready.
I would love to see how you implemented the cursor interface. I presume you can click on views and certain areas on the background? If so, are you using certain regions with coordinates or control color?


-Eigen
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Offline Cloudee1

Re: Fabulous Las Vegas (in development)
« Reply #4 on: December 26, 2006, 10:16:09 AM »
I was just about to comment that old shiny man. It looks 'fabulous'. ;D
This looks like a fun game to play when it's ready.
I would love to see how you implemented the cursor interface. I presume you can click on views and certain areas on the background? If so, are you using certain regions with coordinates or control color?


-Eigen

Actually, I am using a combination of priority colors, and coordinates when necesary to determine when something has been clicked on in the background. Then check against which cursor is set to determine what you are trying to do to it.

Code: [Select]
// Background                                                              pillars  //
(if((== $0100 OnControl(ocPRIORITY (send pEvent:x) (send pEvent:y)))   or    // GREY
    (== $0002 OnControl(ocPRIORITY (send pEvent:x) (send pEvent:y))))        // NAVY

     (switch(gCurrentCursor)
      (case 999 ) // walk
      (case 998 (send pEvent:type(evMOUSEBUTTON) claimed(TRUE))Print(3 43))// look
      (case 996 (send pEvent:type(evMOUSEBUTTON) claimed(TRUE))Print(3 44))// talk
      (case 994 (send pEvent:type(evMOUSEBUTTON) claimed(TRUE))Print(3 45))//  get
      (default  (send pEvent:type(evMOUSEBUTTON) claimed(TRUE))  // Item
         (switch(Random(0 2))
            (case 0 Print(0 16))
            (case 1 Print(0 17))
            (case 2 Print(0 18))
         )
     )
   )
)  

This sample above, handles all of the "said" statements for trying do do anything to any of the pillars found in the casino. It's much easier than trying to come up with all of the user inputs that someone might try. For starters I don't have to come up with all the different alternative names someone might type in for pillar, column, pole ...
« Last Edit: December 26, 2006, 10:29:32 AM by Cloudee1 »
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Offline Doan Sephim

Re: Fabulous Las Vegas (in development)
« Reply #5 on: March 21, 2007, 07:00:30 PM »
Hey Cloudee! Any progress on this title? This is definately the game I am most excited to play! Looks awesome and the story-line is awesome even just reading it!

Offline Cloudee1

Re: Fabulous Las Vegas (in development)
« Reply #6 on: April 02, 2007, 03:28:47 PM »
Nothing since the official source code leaks that a couple of you where privvy to. I haven't even had time lately to think about working on it.

It will make an appearance some day though. I promise, it's no JB2.  ;D
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Offline Cloudee1

Re: Fabulous Las Vegas (in development)
« Reply #7 on: March 27, 2011, 10:38:15 PM »
So I'm digging up an old one. Playing some of all the agi games grabbing screenshots has inspired me to do a little work. Of course I need to switch it over to the newest pnc template. That first one was not good. The original start has a lot of the mini games working but no story started. Starting the switch over, I'm creating the game in order... the beginning is very linear. added a few new rooms to begin the story. Haven't got to any of the mini's yet, the first one is at least 3 rooms away. But progress has been made. The spice girls haven't sounded better.
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Offline Cloudee1

Re: Fabulous Las Vegas (in development)
« Reply #8 on: April 05, 2011, 06:44:46 PM »
So the story is in place up to the point of being naked in the laundry room, just one screen away from punchout which is already written... I'm still a whole costume change away from getting to the gambling, but having one mini game actually in place is going to be nice...
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Offline Cloudee1

Re: Fabulous Las Vegas (in development)
« Reply #9 on: April 11, 2011, 11:25:25 AM »
So I don't know what the deal is, if I get a free moment I've been working on this, to hell with everything else. some of you may have noticed a sudden stalling in regards to the agi uploads, this is why. the good news is that the game is now playable through the first costume change and punchout. the cutscene leading to the second costume change has been started. I'm almost out of the basement, still not gambling yet, but getting closer
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Offline MusicallyInspired

Re: Fabulous Las Vegas (in development)
« Reply #10 on: April 11, 2011, 08:11:04 PM »
Great! :)
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Offline Cloudee1

Re: Fabulous Las Vegas (in development)
« Reply #11 on: April 14, 2011, 11:16:09 AM »
So 3 of 4 costume changes are now in place as far as the story goes. still not gambling yet but thats a good thing though because that means this is all ground that hasn't been covered before, lots of new rooms up and running. the bad news is that the new graphics are still rough sketches. I'm drawing props as I need them so every necesary detail is included, but very preliminary.
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Offline Cloudee1

Re: Fabulous Las Vegas (in development)
« Reply #12 on: April 20, 2011, 11:19:27 AM »
Remembered an old flash game I had played and wanted to see if I could make it in sci... there is now a new arcade sequence to pretty much start the game...  adding even more linearnous to the beginning. It fits real nice though. sow now:punch out, slots, blackjack, and my version of "keep him walking" are all written and working. I still have 2 to 4 other arcade/ games left to hash out though. As far as in place story, I am now into 1 room of the casino... out of the basement.
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Offline gumby

Re: Fabulous Las Vegas (in development)
« Reply #13 on: April 20, 2011, 08:20:17 PM »
Wow.  I finally scrolled up to the top of this thread and I love the screens.  Looking forward to PunchOut!!  Pretty funny, I've followed the last few posts, I kept thinking to myself, 'Punch out? Are we ejecting from a plane?  The game finale?'.
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Offline Cloudee1

Re: Fabulous Las Vegas (in development)
« Reply #14 on: April 21, 2011, 11:53:29 AM »
Yeah, this one has been in the works for a while now.. It was pretty much my first stab at the whole point and click thing. At the time it seemed like I had a bunch done, seemed like it anyway. These updates are as I convert what I had done over to the most recent pnc template, I'm doing it as I fill in the rest of the game in terms of story. Hence the remarks whether I'm gambling yet or not, because I was before. Unfortunately, where I am at in the story I've got to make a bunch of new stuff before I actually get to move that stuff over
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