Author Topic: Picedit Source  (Read 4405 times)

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Kon-Tiki

  • Guest
Re:Picedit Source
« Reply #15 on: September 30, 2002, 11:35:13 AM »


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Kon-Tiki

  • Guest
Re:Picedit Source
« Reply #16 on: September 30, 2002, 03:16:45 PM »
I guess this'll make it a lot easier too.
http://vectorgraphics.sourceforge.net/

-Kon-Tiki-

Offline Joel

Re:Picedit Source
« Reply #17 on: October 01, 2002, 12:27:00 AM »
What exactly are you referring to when you say "the vectorizing" in your text document?

If it means what it sounds like you mean, it would actually be considerably easier (and more efficient) to store the pictures in their AGI format and convert them to bitmaps when they need to be displayed rather than storing them as bitmaps and converting them to vector images when they need to be saved.

By the way, with the work I'm currently doing on the Base Logic Generator, I've written a picture resource C++ class that loads and draws AGI pictures. With some modification, it could be turned into a general-purpose pic resource class that allowed editing of the resource. Going along with avoiding duplicating work that's already been done, you could use it if you wanted to.

Offline Andrew_Baker

Re:Picedit Source
« Reply #18 on: October 01, 2002, 01:03:08 AM »
Joe, Raf!  One of our illustrious herd, eidolon, was working on a new version of Pic-Edit called APE, Another Picture Editor.  If you can get in touch with him, you might find someone with a lot of work already done who could probably use a hand.
I hope you realize that one day I will devour the Earth.

Offline lemur

Re:Picedit Source
« Reply #19 on: October 01, 2002, 06:18:42 AM »
If you wanna get a good start on your c-project you should really try the Allegro API. http://www.allegro.cc

It's like an add-on for C/C++ with loads of great routines for loading of different picture formats, primitive drawings, vector calculations, blitting, etc. Besides the Allegro-community is great for helping out with problems. Making win32-applications is piece of cake aswell and you can use DirectX without knowing anything about the inner workings.

Good luck! The AGI-world needs a new picedit! No offense to the old one but it sure would be nice with a modern version. Importing and converting from different formats would be lovely.

Kon-Tiki

  • Guest
Re:Picedit Source
« Reply #20 on: October 01, 2002, 11:01:10 AM »
That picture resource class sounds usefull (now to find out what it means ::) , but that's where that book from the library's for.) It would be great if we could use it.

I was looking at the Allegro thing. I know it can be very usefull, but I don't have enough experience to see how :-\
so that'll rest for a while.

The vectorizing was a broad way of talking about a way to make the pictures vectored images. I was planning to find a way to do that while drawing. Seems like that's the same thing as Joel said, so no problem there.

Tried to contact Eidolon some time ago, but he didn't even receive the mail. I'll try again now and let you guys know the answer. I was planning to use APE and finish it, but couldn't find the source code nor APE itself.

I'm waiting for permission from my server to make a bot for an IRC-channel. I think such a channel'll be quite usefull for keeping in touch with others helping on the project (programming or guiding.) It would also be great if somebody with good Win32 C-programming experience would help writing it. It's always better to have some people working on such a project than only one.

-Kon-Tiki-

Kon-Tiki

  • Guest
Re:Picedit Source
« Reply #21 on: October 01, 2002, 11:56:43 AM »
Couldn't reach Eidolon. There was another mail adress mentioned in the error message where you could mail to if you're having problems. Let's hope this'll work.

-Kon-Tiki-

Offline Joel

Re:Picedit Source
« Reply #22 on: October 04, 2002, 10:40:15 AM »
Well, for anyone dying for a Windows PicEdit, there's always Windows Linux AGI Studio.


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