Author Topic: KQI: weird, weird, weird  (Read 6151 times)

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Offline CapTAmerik@

Re:KQI: weird, weird, weird
« Reply #15 on: October 24, 2002, 12:01:41 PM »
I know that one... I owned the King's Quest 1 Booter. I threw it out when Larry came along though. From what I recalled you could not even save your game, making up for lousy gameplay...

CaptAmerik@
I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Offline SGreenslade

Re:KQI: weird, weird, weird
« Reply #16 on: October 25, 2002, 11:06:35 PM »
I have the pcjr version...and the pcjr that it works on.  :P
Anyways, a real good thing about that version which I wish they put in the other versions, is I believe to be a multiple channel soundtrack. You can hear birds and water flowing in the river rooms. The troll, the rat, the sorcerer, the ogre and some other characters are a lot noisier too. I wish they didn't remove that in the following agi versions of kq1. It would have been nice to have some sort of similar ambience in kq1's successors too. Note that they probably don't need it...it would add some flavors to some dull rooms(figures, kq1 is the only agi game of the series with more than three featureless rooms, not counting those that you would drown in if you failed to press the '=' key). Though this was probably due to the speed of the pcjr's processor or different drawing programming in the early agi interpreter, I did find it a neat effect to see the room being drawn prior of appearing in it.
Insert your favorite expletive here

Kon-Tiki

  • Guest
Re:KQI: weird, weird, weird
« Reply #17 on: October 26, 2002, 12:41:10 PM »
Get AGISB from Brian's site (http://www.agisci.cjb.net) and run it. It'll make the sounds go soundblaster, resulting into 4 channels. I'm using it on every AGI-game I play now ;)

-Kon-Tiki-

Offline Allen

Re:KQI: weird, weird, weird
« Reply #18 on: October 27, 2002, 07:07:22 AM »
DON'T do it on SQ1 ;D
The notes are so high your brain will explode and drip out of your ears.

-Allyb-
http://www.mizpro.co.uk
The new home of Mizar Productions.

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Offline SGreenslade

Re:KQI: weird, weird, weird
« Reply #19 on: October 27, 2002, 08:01:04 PM »
Hold on a minute...are the rest of sierra agi games designed with these background sounds too?
Insert your favorite expletive here

Kon-Tiki

  • Guest
Re:KQI: weird, weird, weird
« Reply #20 on: October 27, 2002, 08:09:41 PM »
Short, but efficient: yep.

-Kon-Tiki-

Offline Andrew_Baker

Re:KQI: weird, weird, weird
« Reply #21 on: October 27, 2002, 10:16:42 PM »
It's just that Sierra didn't update their sound support very well when they switched off of the PCjr.  Ask anyone working on sound resource tools how much of a pain in the wazoo the AGI sound.resources are.
I hope you realize that one day I will devour the Earth.

Offline Jelle

Re:KQI: weird, weird, weird
« Reply #22 on: October 31, 2002, 06:07:58 AM »
obj.in.room("object",v0);

They don't use it in KQI, they just used a flag for each object, and set it when the player picked it up.
Was it not supported in AGI0?
Politics is supposed to be the second-oldest profession. I have come to realize that it bears a very close resemblance to the first.

Offline Rono

Re:KQI: weird, weird, weird
« Reply #23 on: October 31, 2002, 07:43:59 PM »
If I'm not mistaken, AGISB plays only 3 voices...
The noise voice is not played, I'm not sure why...
Could be because AGISB doesn't supports it, or because the sound resources don't use it.
Anyway, if you have a game with a sound that uses the noise voice, I would be very interested... since I wrote an AGI sound editor that does not support the noise because I couldn't figure out how to use it (or how it should sound)...

Offline robingravel

Re:KQI: weird, weird, weird
« Reply #24 on: October 31, 2002, 09:27:48 PM »
But Nagi supports noise. You could ask Nick to help you to make a good sound editor.

Robin Gravel

Offline Andrew_Baker

Re:KQI: weird, weird, weird
« Reply #25 on: November 01, 2002, 01:16:34 AM »
Yeah, a noise channel editor is the only thing still missing.
I hope you realize that one day I will devour the Earth.

Offline Rono

Re:KQI: weird, weird, weird
« Reply #26 on: November 02, 2002, 06:25:06 PM »
Still, I don't recall seeing any sound resources which use the noise voice...
I'm not very familiar with NAGI, and I'm not sure how to contact this Nick you mentioned, but I'll give it a try...

Offline Nick Sonneveld

Re:KQI: weird, weird, weird
« Reply #27 on: November 02, 2002, 07:29:54 PM »
hi :)

my email's at the bottom of every page of NAGI's website and also as the signature on this board. :)

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI


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