For all of you interested, I've come quite a ways in the FQ2 creation process over the last couple of days. I'm actually quite proud of a few of the innovations I've made within the limits of the AGI system. I've been able to create some elements that I hope standing alone will give people ideas to use in their own games. This includes certain arcade sequences and ways of interacting with other characters.
In general, I like the non-linear story approach I've begun to take with the game. At my current rate, I could be complete very soon. Let's hope that I keep up with this sort of motivation for the next few weeks or the game could still be a couple years away... LOL.
Anyway, I'm so excited, again.