Some fanmade AGI games have memory issues with the original interpreter, and got to be run through Nagi. Nagi doesn't run in Dosbox, though. So... will this allow us AGI folks to play those games?
I don't have any experience with Nagi. What are it's requirements to run? I looks like it runs in a windowed environment - probably requires the MFC classes or something. I guess we'd have to dream up another solution for the games that won't run under the original interpreter.
Also, how do savegames work with that setup?
Right off the top of my head, this may or may not be an issue. I was thinking in terms of 'immediate accessibility' or the 'try-then-buy' sort of approach, like what you had posed in the 'agigames.com' thread. If they like playing the game, they'll download it?
That said, we could attempt to create a complete packaged solution where the games could be played online (hosted in a browser) & offline (downloaded jar and run in console). I'm sure there are some security issues to address when it comes to writing to local disk from a browser and I'm not sure if an applet can do that or not (perhaps if it's signed?). For that matter, we'd be saving games to a VM, which would have to be saved to the local disk. Lot's of questions here.
I've got some research to do.