Author Topic: AGI Sounds  (Read 2709 times)

0 Members and 1 Guest are viewing this topic.

Randy

  • Guest
AGI Sounds
« on: November 04, 2002, 08:58:16 AM »
I am working on a game and need a continuous low humming sound for a particular scene. Does anyone know how to do this, or better yet, could someone make a sound resource of the lowest note AGI can synthesize that I could then playback and repeat in my game?

Thanks.



Kon-Tiki

  • Guest
Re:AGI Sounds
« Reply #1 on: November 04, 2002, 12:48:54 PM »
Try note nr 1 in AGISE. To make it continues, use this:
Code: [Select]
load.sound(x);
sound(x,fy);

if(isset(fy)) {
  reset(fy);
  sound(x,fy);
}

-Kon-Tiki-
Code: [Select]

Offline Jelle

Re:AGI Sounds
« Reply #2 on: November 04, 2002, 02:34:04 PM »
I think he just wants to know which is the lowest note you can play in AGI sounds.

I don't it either, but if somebody can tell me that, I will the sound if you want...
Politics is supposed to be the second-oldest profession. I have come to realize that it bears a very close resemblance to the first.

Kon-Tiki

  • Guest
Re:AGI Sounds
« Reply #3 on: November 04, 2002, 02:59:47 PM »


[attachment deleted by admin]

Offline Jelle

Re:AGI Sounds
« Reply #4 on: November 04, 2002, 03:06:54 PM »
Ok, anyway... I think your code can be better:
Code: [Select]
if (isset(f5)) {
  load.sound(x);
  set(fy);
}

if(isset(fy)) {
  reset(fy);
  sound(x,fy);
}
« Last Edit: November 07, 2002, 03:48:09 AM by Jelle »
Politics is supposed to be the second-oldest profession. I have come to realize that it bears a very close resemblance to the first.

Kon-Tiki

  • Guest
Re:AGI Sounds
« Reply #5 on: November 04, 2002, 03:17:33 PM »
That's the one :D Forgot how to put the starting code :-\
Anyway, do you know what octave that note is in?

-Kon-Tiki-

Joey

  • Guest
Re:AGI Sounds
« Reply #6 on: November 06, 2002, 06:13:41 PM »
well i have a question that relates to this topic. smg told me this before, but i forgot. how can i get more notes for the sound to play? i think it was like hold tab and click or something. i dont remember.

Kon-Tiki

  • Guest
Re:AGI Sounds
« Reply #7 on: November 07, 2002, 10:57:45 AM »
Just put more notes in your song ::)

-Kon-Tiki-

Joey

  • Guest
Re:AGI Sounds
« Reply #8 on: November 07, 2002, 03:01:07 PM »
no. ah never mind. ill figure it out when i need to make the sound.

btw: Randy, what game are you making? name? plot? type?

by type i mean like horror, love... etc.

ehcb

  • Guest
Re:AGI Sounds
« Reply #9 on: November 08, 2002, 04:14:07 PM »
A continuous sound...

PLEASE, DON'T DO IT!

Beepy boopy AGI sounds going on for ages and ages.

Boooooooooop.

*shudder*

Just put a bit of text at the bottom of the screen saying 'you hear a low buzzing sound. Or make it have some more notes so you can dance to it.

Offline Nick Sonneveld

Re:AGI Sounds
« Reply #10 on: November 08, 2002, 06:34:09 PM »
Joey: some people like to keep their games a surprise.  at least until a demo is released.

Randy: have you tried looking at the Space Quest games?  The hovercraft in the desert racing section might have a nice humming noise.  Or the hovercraft in SQ2's intro where the guards are transporting Roger.

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline bokkers

Re:AGI Sounds
« Reply #11 on: November 14, 2002, 03:08:00 AM »
Quote
A continuous sound...

PLEASE, DON'T DO IT!

Beepy boopy AGI sounds going on for ages and ages.

Boooooooooop.

*shudder*

Just put a bit of text at the bottom of the screen saying 'you hear a low buzzing sound. Or make it have some more notes so you can dance to it.

*LOL* Funniest post of the board ever!

bokkers

Randy

  • Guest
Re:AGI Sounds
« Reply #12 on: November 14, 2002, 09:30:08 AM »
It's for a game I've been working on for awhile. I want to keep it a secret because of what happened to Operation:Recon. I don't want to send false anticipation for a project that would not be finished. I expect to complete the current game I am working on (but then I expected to complete Recon as well), however, the big difference here is that I am doing the coding myself, whereas the coding for Recon was done by someone else -- so I am optimistic.

I don't plan on releasing any demos -- just the game in its entirety. I might post some information about it when it is near completion and guaranteed to be finished -- maybe to enlist in some beta testers, but I want to keep the surprises for the game.  It will be quite large when it finally is complete and will consist of many arcade sequences as well.

Thank you for all your responses to my sound question. The sound I was asking for would be used in an arcade sequence. Thanks Kon Tiki for the "lownote" file. It was exactly what I asked for, however, it didn't turn out the way I had hoped so I don't know if I will even use it. I could try that hover sound in SQ2 (thanks Nick) otherwise the wise thing to do (as pointed out by ehcb in his funny response) is probably to forgo it.



SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.07 seconds with 21 queries.