Author Topic: The Tales of Boromir - An Experiment  (Read 6820 times)

0 Members and 2 Guests are viewing this topic.

Offline bokkers

The Tales of Boromir - An Experiment
« on: November 11, 2002, 10:13:58 AM »
Hi everybody.
A while ago I thought about making an AGI-game set in the LOTR-universe. For the graphics I prepared photos in Photoshop and then converted them into AGI-screens. As a result the look of it is quite weird. I dont know if it's worth the time to make a game with such a look so I thought I'd ask you to throw a look at it and tell me what you think.
In the demo which you can find at http://www.brainburst.de/boromir.zip you can't do a lot of things except walking around.
What do you say: Is the graphical style OK for an AGI-game?

bokkers



MagickPoultry

  • Guest
Re:The Tales of Boromir - An Experiment
« Reply #1 on: November 11, 2002, 11:14:41 AM »
As far as the look goes, I think it could work as long as the views fit in.  Right now, the ego looks weird on the background.  Besides that, the only other thing is the size of a game entirely in that style of graphics.  It's already about 3mb and it's just a small test demo.  How many more pictures would there be?

Offline robingravel

Re:The Tales of Boromir - An Experiment
« Reply #2 on: November 11, 2002, 11:42:26 AM »
How about V now?

Bokkers: are you one of the authors of V?

Robin Gravel

Offline bokkers

Re:The Tales of Boromir - An Experiment
« Reply #3 on: November 11, 2002, 12:04:18 PM »
Hi there,
@MagickPoultry:
True, the game gets quite big with pictures like these. Right now there are about 25 screens in it, I think a complete game would be about 40 or 50 screens.  

@Robin:
glad you still remember "V" after all these months of nothing happening. I've done a lot of work on it during the last weeks and the second part is near completion. Watch out for it.


Offline robingravel

Re:The Tales of Boromir - An Experiment
« Reply #4 on: November 11, 2002, 12:18:16 PM »
Hi Bokkers.

It could be hard to forget v when I heard this game will have a fighting scenes and a shooting scenes. So V looks promising  to me.

Chris told me a new demo could be released but he can't put it on his web without the other V's author.

Robin Gravel
« Last Edit: November 11, 2002, 12:19:25 PM by Robin_Gravel »

Offline Zonkie

Re:The Tales of Boromir - An Experiment
« Reply #5 on: November 11, 2002, 12:44:03 PM »
I like the look of the game, especially some of the screens look awesome! Some others, for example when a bigger space has different shades, look a bit weird though, maybe you can change the colours a bit in Photoshop and try again? Otherwise it does look promising. If you can get a really good story together and add things that the player knows from the books/the movie, that game can become on of my favourites!

About the size: Don't feel too limited in the size. I don't know how much AGI can take, but if the graphics and the gameplay are great it would be worth some time downloading for me. It seems strange if the game is that huge, but if the quality matches its size, why not?

Zonkie

Offline Andrew_Baker

Re:The Tales of Boromir - An Experiment
« Reply #6 on: November 11, 2002, 04:41:12 PM »
Wow, really good graphics.  May I suggest that you scale the size of the ego based on perspective, as well as make the ego larger than normal when he is very "close" to the player.
I hope you realize that one day I will devour the Earth.

Offline Nick Sonneveld

Re:The Tales of Boromir - An Experiment
« Reply #7 on: November 12, 2002, 04:18:25 AM »
I like the graphics.. there needs to be more animations or else it seems like the ego is just placed on top.  It reminds me of some Australian cartoons Blinky Bill or Dot where cartoons were drawn over photographic backgrounds. :)

There really needs a reminder in AGI Studio but if you rebuild the volume files, it shrinks the files down to 1 meg!

Go to the resource window in agi studio.  Go to the resource menu, select "rebuild vol files"

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline bokkers

Re:The Tales of Boromir - An Experiment
« Reply #8 on: November 12, 2002, 04:34:16 AM »
Hi there,

Quote
There really needs a reminder in AGI Studio but if you rebuild the volume files, it shrinks the files down to 1 meg!
Go to the resource window in agi studio.  Go to the resource menu, select "rebuild vol files"

Wow! Why did I never realize this before? And I always wondered what the "rebuild VOL-files" thing was good for. Now the whole game is 800KB instead of over 2MB...
Thanks a lot.

Glad you all like the look, I'll see what I can do to improve it. Actually I plan to finish V before I move on to another game. Maybe one of you likes to help me with Boromir then.  Because all alone a game takes a loooot of time as all of you know.

So long,
bokkers



Offline robingravel

Re:The Tales of Boromir - An Experiment
« Reply #9 on: November 12, 2002, 10:44:54 AM »
But don't use "rebuild VOL-files" thing on any agi Sierra games. You could just messed up and the games are stop working.

Robin Gravel

Offline Nick Sonneveld

Re:The Tales of Boromir - An Experiment
« Reply #10 on: November 12, 2002, 10:57:43 PM »
Really?  how does it break sierra's games?  I thought the only problem would be you couldn't put them back onto the original disks.

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

brian+corr

  • Guest
Re:The Tales of Boromir - An Experiment
« Reply #11 on: November 22, 2002, 07:44:55 AM »
wow i just dropped in cos i was bored and im shocked at how huge the agi communty is...

bok sorry 4 disappering like that but my email went screwy, then i lost yours, then i had exams......the list goes on

im now approaching summer holidays and i would be honoured to get back on board if you'll take me (for those that dont know me and bok were both the originator of this)

btw bok do you think the defense of osgiliath would be a good chapter?





brian

Offline bokkers

Re:The Tales of Boromir - An Experiment
« Reply #12 on: November 22, 2002, 08:19:48 AM »
Hi Brian,

glad you're still alive.  ;)
Yeah, let's make a game out of this together.
Do you have a new email-adress?

brian

  • Guest
Re:The Tales of Boromir - An Experiment
« Reply #13 on: November 22, 2002, 08:27:48 AM »
yeh it chimpanAtoZ@hotmail.com


what do you think bout osgiliath? should we put it in?

Offline bokkers

Re:The Tales of Boromir - An Experiment
« Reply #14 on: November 22, 2002, 08:38:48 AM »
Quote
what do you think bout osgiliath? should we put it in?

Err, to be honest, although I read the books some years ago, I'm not aware of what Osgiliath was. Please refresh my memory a little.


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.048 seconds with 20 queries.