Ok, this's where that discussion from the SCI-board continues.
For those who can't follow:
I'm making another AGI-game besides Little Pirate (just so I wouldn't grow tired of doing the same thing for months) It's about a ninja who's going on missions from his trainer/boss-thingy. I want it to have some fighting-sequences like FF (and a custom weapon-making feature

), interactive flashbacks to his training/childhood/etc, sneak-command, light/shadow-sensitiveness, etc. While doing the missions, he slowly but surely get clues to a complot, which he'll have to solve at the end of the game.
What I've done so far:
*Title screen (with full animation and sound)
*Ego-view
*Story in big lines
What I need to do:
*Make the game

*Find information (like name, ninja-background, etc)
The information is so I wouldn't make the ninja have flashbacks to when he's 8 and eating dinner with his grandmother, while ninja's're training when they're 8 (for example, really don't know that). Basically, it should be more or less correct without being educative.
-Kon-Tiki-