OK, So I have a dog that is sleeping on the sidewalk. When you give him a bone he takes it and runs off. But I have 3 loops. The first one is him sleeping, the second is him sniffing the bone ,waking up and putting it in his mouth, and the third is him running away.
I can get the sleeping loop to play by default, but when I give him the bone and it switches to the 2nd loop, I have no way of triggering the third loop at the end of the second loop.