Author Topic: When did you make (or tried to make) your first AGI game?  (Read 15330 times)

0 Members and 1 Guest are viewing this topic.

Offline SGreenslade

Re:When did you make (or tried to make) your first AGI game?
« Reply #15 on: March 03, 2003, 12:44:32 AM »
I don't have trouble thinking up a storyline, picturing backgrounds, creating characters or thinking up triggers that will advance the plot of the game. If it wasn't for the fact that you may get bored because of the total absence of interactivity, I'd make a agi movie.

No, what I need help on is tips on how to integrate items mostly to the game. Any tips on doing the same with non-essential, miscellaneous characters and triggers would be appreciated just as well. I think it was you, Andrew, that made a suggestion on cutting space with removing unecessary rooms. I think I can manage that, but I haven't been thinking much on how to do it yet. On the plus side, I won't be doing anything as remotely confusing as the rooms in URI Quest.
Insert your favorite expletive here

Offline Allen

Re:When did you make (or tried to make) your first AGI game?
« Reply #16 on: March 04, 2003, 04:13:52 PM »
I don't have trouble thinking up a storyline, picturing backgrounds, creating characters or thinking up triggers that will advance the plot of the game.
Wow. You're born lucky. :D
http://www.mizpro.co.uk
The new home of Mizar Productions.

It is a sign!

Offline SGreenslade

Re:When did you make (or tried to make) your first AGI game?
« Reply #17 on: March 05, 2003, 05:44:23 PM »
Wow. You're born lucky. :D

Nah, just an overactive imagination...and maybe good writing skills.
Insert your favorite expletive here

Offline 06dude

Re:When did you make (or tried to make) your first AGI game?
« Reply #18 on: March 09, 2003, 09:40:52 PM »
Quote
I don't have trouble thinking up a storyline, picturing backgrounds, creating characters or thinking up triggers that will advance the plot of the game.

My game went along real smoothly at first (Agent 06 vs. the Super Nazi) and I certainly didn't have any problem coming up with a story, I pretty much enjoy drawing the crappy backgrounds (I borrow half of them from Spacequest 2 anyway), and the characters are real fun to come up with (I have a Nazi guard that looks like an AGI version of that big blonde thug in the old Wolfenstein game).

Unfortunately, the problem for me is that after the first fourteen rooms of learning the tediously boring logic code system, using the editor got really freaking boring! I spend half of my time working on it by sticking words into the Words.tok thing, and then I spend the rest planting messages into the text like if(said("look","chair")) { and whatnot.

I guess I don't have the willpower to make myself do it, and so this poor bastard of an AGI game is taking forever. Any tips on how to make the logic job lots of fun and entertainment? ???
Oh, her? She got devoured.

Offline Eigen

Re:When did you make (or tried to make) your first AGI game?
« Reply #19 on: March 10, 2003, 02:16:13 PM »
Drawing pictures takes the most of the time. Coding is rather simple task. Maybe next time I'll get someone else to draw the pics. Thinking out the story isn't difficult either.



-Eigen
Artificial Intelligence Competition

Offline Eero R

Re:When did you make (or tried to make) your first AGI game?
« Reply #20 on: March 10, 2003, 02:24:54 PM »
I agree with Eigen... ;D
Persona grata ego sum...

Offline SGreenslade

Re:When did you make (or tried to make) your first AGI game?
« Reply #21 on: March 11, 2003, 01:45:52 PM »
That's all nice and everything, but I'm still waiting for tips here...
Insert your favorite expletive here

Offline Oliver

Re:When did you make (or tried to make) your first AGI game?
« Reply #22 on: March 11, 2003, 01:58:37 PM »
I agree with Eigen..... ;D
You got it!
The New website of Extime is ready!
http://www.hot.ee/extime
Also, there is a message-board at:
http://www.zone.ee/eostuff/forum/index.php

Offline Eigen

Re:When did you make (or tried to make) your first AGI game?
« Reply #23 on: March 11, 2003, 02:38:56 PM »
I agree with Eero and Oliver about them agreeing with me...  8)



-Eigen
Artificial Intelligence Competition

Offline Eero R

Re:When did you make (or tried to make) your first AGI game?
« Reply #24 on: March 11, 2003, 02:56:23 PM »
Now even my topics are worthless spam... :-\
Persona grata ego sum...

Offline Patrick

Re:When did you make (or tried to make) your first AGI game?
« Reply #25 on: March 11, 2003, 03:13:55 PM »
Welcome to Mega Tokyo...best get used to it  ;)


Offline Eero R

Re:When did you make (or tried to make) your first AGI game?
« Reply #26 on: March 11, 2003, 03:34:48 PM »
Welcome to Mega Tokyo...best get used to it  ;)
Damn, do you think I am newbie or what? >:( I thought you were my friend... :'(

 ;D
Persona grata ego sum...

Offline Patrick

Re:When did you make (or tried to make) your first AGI game?
« Reply #27 on: March 11, 2003, 09:26:24 PM »
no...i was saying it in a whole different context...mor alont the lines of sarcastic humpor


Offline 06dude

Re:When did you make (or tried to make) your first AGI game?
« Reply #28 on: March 11, 2003, 09:35:54 PM »
Quote
the lines of sarcastic humpor


Definition of sarcastic humpor: Someone who fakes sexual activity due to lack of enthusiasm

Sorry, that just happened to pop into my mind... :P
Oh, her? She got devoured.

Offline Te Rangi

Re:When did you make (or tried to make) your first AGI game?
« Reply #29 on: March 11, 2003, 11:47:14 PM »
lol


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.034 seconds with 15 queries.