Author Topic: SCI Studio 3.0 Released  (Read 5799 times)

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Offline Brian Provinciano

SCI Studio 3.0 Released
« on: March 05, 2003, 10:41:58 PM »
It's finally here. After working all day everyday to get it done by today. You wouldn't believe the sleep I've missed, but it's here!

Enjoy!

http://www.bripro.com



Offline XFan2003

Re:SCI Studio 3.0 Released
« Reply #1 on: March 05, 2003, 10:57:20 PM »
Brian....*puts hand on brians sholder* i love it...it looks great...ive browsed through the tutorial and i see you made some changes. I wanna work with it but its 10 here and i got skool 2morrow. I just wanted to tell you thanx it lux awesome and im sure it will do just fine. Good luck on TechTV and....get some sleep man...oh and a cup of coffee wouldnt hurt. :)


Tom

Offline Te Rangi

Re:SCI Studio 3.0 Released
« Reply #2 on: March 05, 2003, 11:10:09 PM »
WOW LEET AWESOME

Offline Wilco

Re:SCI Studio 3.0 Released
« Reply #3 on: March 05, 2003, 11:36:03 PM »
Brian, you're a legend!
I've only just been introduced to SCI Studio this week, but I've followed the forum and I can't wait to download the new version of SCI Studio! Congrats!
 :D Yay!
__________________
***Cat's Quest***
---Coming (Not So) Soon!---
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Offline Eigen

Re:SCI Studio 3.0 Released
« Reply #4 on: March 06, 2003, 12:21:29 AM »
Wow! :o    What more can I say?  -  THANKS BRIAN!!!!




-Eigen
Artificial Intelligence Competition

Offline Paladinlover

Re:SCI Studio 3.0 Released
« Reply #5 on: March 06, 2003, 12:31:18 AM »
I'm downloading it right now.

I can't wait to open it and get all the new goodies from it and the new tutorial.

I see a bright future for you Brian. Do you know how I know that? From observation.

Richard Garriot started out like you. And he ended up becoming the man who invented the PC RPG genre.

Bill Gates started out like you. He worked for a computer company for a chance to use their computers, and now look at him, he's the richest man on earth.

Ken and Roberta Williams, as well as the entire original Sierra cast (the Coles, The two guys from Andromeda, Al Lowe and the rest) all started really small, yet they produced the most loved games in history.

And now thanks to SCI Studio, we can get to making them ourselves... I've delayed my learning till SS3 came out, and now it's time to start making games.

Till next time stay cool 8)

Offline Chris Cromer

Re:SCI Studio 3.0 Released
« Reply #6 on: March 06, 2003, 12:44:21 AM »
Wow this is great, I must say you did an awsome job on this.

I love how fast it is now, things used to take forever to load or would crash on me. So far no bugs that I can see. :)
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline chibi

Re:SCI Studio 3.0 Released
« Reply #7 on: March 06, 2003, 03:58:09 AM »
i know, i hafe it ::), good job whit some of the pics.
wel have fun whit your one sci studio brian. :)

Pikachu14

  • Guest
Re:SCI Studio 3.0 Released
« Reply #8 on: March 06, 2003, 09:10:14 AM »
Please ignore whatever Mega Keo posts. He's a retard.

Quote
I know, I have it ::)
But he first downloaded nothing but docs and source code. Lamer.
Quote
Good job with some of the pics.
They are very nice indeed. Too bad I couldn't find the one I drew. :-\
Quote
Well, have fun with your own SCI Studio, Brian. :)

Offline Eero R

Re:SCI Studio 3.0 Released
« Reply #9 on: March 06, 2003, 09:39:54 AM »
SS3 is so great and works so stable! Good job!
Persona grata ego sum...

Pikachu14

  • Guest
Re:SCI Studio 3.0 Released
« Reply #10 on: March 06, 2003, 09:43:45 AM »
I wonder if I could do a tutorial of my own: How to convert DemoQuest / LockergnomeQuest to VGA.

Offline Brian Provinciano

Re:SCI Studio 3.0 Released
« Reply #11 on: March 06, 2003, 09:54:24 AM »
I will be porting them to VGA for sure, as I can't release SCI Studio VGA without demo games ;) I will also write a guide to SCI Studio VGA for users of SCI Studio EGA.

You can write any tutorials you wish though.

Now remember guys, SCI Studio VGA and EGA use the EXACT same scripting language, and a similar enough class system. The only significant difference is that instead of doing "IF SAID"s, you check "IF CLICK"s (though it's even easier!). That being said, to all those who have been waiting for SCI Studio VGA to make SCI games, get started with SCI Studio EGA, do the tutorial and all that stuff. That being the case, you'll be coding your VGA games the day SSVGA is released rather than having a long learning curve.

Thanks for all the complements guys! Enjoy SCI Studio!

Offline aaronix

Re:SCI Studio 3.0 Released
« Reply #12 on: March 06, 2003, 02:38:34 PM »
Good job getting all this ready for the show, Brian! ;)
I'll see you in SF for the segment on Friday.

AaronW.
Aaron Wester
Manager, Web Production
United Online | NetZero | Juno
awester@corp.untd.com

Is all that we see or seem but a dream within a dream?  -- Edgar Allan Poe

Rob

  • Guest
Re:SCI Studio 3.0 Released
« Reply #13 on: March 06, 2003, 05:21:09 PM »
Do you have to scecify a coordinate rectangle with if click or do you do it something like

(if(Click(lampObject))
  Print("It's a broken lamp.")
)

And

(if(Click(control(ctlNavy)))
  Print("This lake appears to be filled with toxic waste.")
)

?

Offline Chris Cromer

Re:SCI Studio 3.0 Released
« Reply #14 on: March 06, 2003, 05:31:18 PM »
Most likely you have to specify coordinates. But I am not really sure.
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)


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