Hi, everybody,
My name's Luke Jensen. For those of you wondering, no, I'm not related to Jane Jensen, but yes, I am indeed the same Luke Jensen currently listed as a member of the King's Quest IX project, and the same Luke Jensen listed as a beta tester for Tierra's version of King's Quest II.
To make a long story short, I have severed all ties to the KQ9 project. I won't go into detail about the reasons why I left, but suffice it to say I found myself between a rock and a hard place with the lead designer, and, to a certain extent, still do.
I'm in the process of designing a new adventure game, completely unrelated to the King's Quest series, but with the same basic theme--on a superficial level, at least--and the same feel (charming, fantasy gameplay, relatively easy puzzles (but not *too* easy; I just mean puzzles about as hard as those in KQ4 or so)).
My team only consists of four people, including me, at the moment, and we're still very early on in the development process, but we're looking at possibilities for an engine.
Adventure Game Studio seems to be too unprofessional, and according to my co-designer, who has used it before, requires a lot of tweaking to get things to work exactly right. AGAST seems good, but its apparent complete lack of beginner-level tutorials has me thinking twice about using it. I have a fair amount of programming experience, but AGAST's tutorials seem like Greek to me sometimes.
I was only recently made aware of SCI Studio. The prospect of using Sierra's own engine to create a game is, to say the least, extremely exciting.
I know a version of SCIS that allows the creation of SCI1 games is nearing completion. However, I want our game to support several things that SCI1 does not, namely higher-resolution graphics, higher color depth, and digital sound (such as digital music and recorded character voices). I know that SCI32 supports these things. I also understand that SCIS will soon be able to access SCI32 resources. However, the updates on the SCIS site seem a bit confusing to me. Will SCIS eventually be able to create SCI32-compatible games? If so, how long will it be before full compatibility is implemented?
Thanks,
Luke Jensen