Author Topic: Pic edit and animating inv item picture  (Read 16880 times)

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Offline totenmaske

Re: Pic edit and animating inv item picture
« Reply #15 on: June 17, 2012, 02:11:32 AM »
Well, i just spent a fair bit of time making a new template game and moving things over, to see if i had buggered up some code not in the room scripts when i was playing around. Still can't enter that room. Had a look at the memory usage;
Free Heap : 17782
Largest prt: 17808
Guessing i'm fine with that for the moment as well.

*EDIT*
Well this is a little embarrassing, for some reason my room pic decided to change the whole rooms control to white, even when it said it was turned off, so problem solved now...
« Last Edit: June 17, 2012, 02:56:06 AM by totenmaske »

Offline Doan Sephim

Re: Pic edit and animating inv item picture
« Reply #16 on: June 17, 2012, 09:25:49 AM »
Just something I have once experienced as a warning. Colors can "bleed" from room to room if you make two mistakes like I have made in the past. First, if you accidentally delete the first few instructions on a Pic (where it sets all the palettes and turns off all the palettes) AND second, if you save a Pic without turning off palettes. When you go from room to room it will use the color directions of the last room and fill in the next.

I'm probably the only one dumb enough to have actually done this, but it did have me scratching my head for quite a time and someone may find this useful. This was an occurrence in Stuido, I don't know if it works similarly for Companion.


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