Like a huge number of programmers, I concentrated on system coding, graphics coding, and everything else but sound. Since I don't play any instruments, I had the false thoughts that it would be complicated like trying to play a guitar without lessons. However, when I actually started reading up on it all, I understood how incredibly simple it really was. I guess just like one wouldn't need to be an artist to write a graphics driver, the same is true for sound. One needs not to be a musician to code sound into something.
Anyway, I started with the basics and now understand a lot of the nick nacks about sounds to get them playing well and sounding their best, as well as how it is stored. The basics of midi-like sound for example, are just length, frequency and volume.
Anyway, it's all good.
However, one thing is how when AGI Studio was out, everyone was saying how much they wanted SCI Studio for EGA games. When that came out, everyone said they wanted SCI Studio for VGA to make their games. I need to wonder if people will be saying they want to wait for SCI Studio VGA32 for making their games when SCI Studio VGA is released... makes me wonder if maybe I should make some kind of thing where I won't make SCI Studio create SCI32 games until there are at least ten full SCIVGA games or something, heh.