Well, hacking to support 256 colours would be easy, since many have MCGA (mode 13h) drivers already. To modify it to use vectored 256 colour pics would be simple, and all that stuff. Unfortunately, There aren't enough people interested in VGA-parser based games for me to spend my time on such a thing. AGI hacking was a fun challenge, but with SCI Studio already supporting SCI32, hacking SCI0 to look like SCI1 seems kind of silly to me, even if it's for the parser. A script based parser would do the trick with no hacking required. Plus, with PCs nowadays, you could scan through millions of words in your scripts without slowdown, so it would work fine. The AGI parsing system is only about 30 lines of code, so there's not much to it.