Many years ago I made the "
Knight's Quest Demo", a very short demo that was intended to introduce the main characters and basic plot of "Knight's Quest" (now called "Betrayed Alliance"). That was about 7 years ago.
As the game evolved into something more ambitious than what I originally intended, I teamed up with Alex Schafer (trodoss) who gave me a hand with a number of PICs and a handful of VIEWS with the intention to release a "new demo". That was 5 years ago.
Life changed greatly for me in the last 7 years. I now have a full time job, a wife, and now a newborn son. But my desire to release something that would justify the countless hours of work I've done has still been with me. On and off over the years I have dusted off the game, tinkered here and there, made new rooms, some new characters, or just fixed a bug I couldn't figure out before.
Recently I looked over the game and decided that the "demo" I wanted to release long ago had become the first 1/3 of the game, which from a conceptual level is 95% finished and much of the "grunt" work has been done over the last 7 years.
Therefore for the first time in 7 years I will say there is a release date: Christmas Eve 2013.The schedule breaks down thus:
JulyPrimary Objectives:Draw ALL remaining PICs (and make sure they all connect properly)
Complete all conceptual story points
AugustPrimary Objectives:Puzzles in finished order
Populate game with characters and animations
SeptemberPrimary Objectives:Right-click look
Dialogue
puzzle points
OctoberPrimary Objectives:Ending Sequence
Music
Odds and Ends
NovemberPrimary Objectives:Get Playtesters
Fix bugs
December:Crunch Time to Finalize Game