I am working on a rather large adventure/rpg-type game that has many in-game arcade sequences. There is a point when your character obtains weapons and can draw them at will by pressing a function key. My question for you all is what would you prefer?
1. ARCADE METHOD
- you are totally responsible for every attack/defensive move your character makes when confronting enemies (arrow keys/ function keys) on the screen.
- the plus side to this is that you feel more immersed and in control of your character's every move
-the down side to this is that it might get wearisome to always be "on the ball" fighting and if you are not really that good at it the game becomes a burden. However, if you are really good the game is too easy.
2. RPG METHOD
- you specify to attack or defend and, based on your stats (strength, stamina, skill...), your attack misses or hits with an amount of damage related to your stats.
- the plus side to this is that it adds the incentive of building up your character's abilities to be better at fighting.
- the down side is that it might get more confusing with all the stat information to keep track of (and more difficult for myself to code)
There are two approaches to these methods:
METHOD A: the view changes to a closeup of you and your opponent in a "Mortal Kombat" type of fight view (Quest for Glory).
METHOD B: The view does not change and you continue to see and control your character on the screen as the enemy approaches and attacks you (like drawing your gun in Police Quest).
So, what would you prefer, [ACTION] or [RPG] style fighting? And of those, [Method A] or [Method B]? Or do you have any other ideas? I'm open to any advice you can give.
Thanks!