Author Topic: Thoughts on the LSL4 babes  (Read 26298 times)

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Offline Kawa

Re: Thoughts on the LSL4 babes
« Reply #15 on: April 19, 2025, 03:59:51 PM »
The format of an image in a Picture resource is identical to a View's cel. Which means it uses RLE.

In EGA, the RLE format is pretty simple: the least significant nibble specifies the color and the most significant nibble specifies the amount. So you can have up to sixteen colors, in spans of of up to sixteen pixels. And that means any dithering means a new run for every dot. So I'm not surprised the mountain of corpses is 3K+.

Sources:
https://www.tumblr.com/kawaoneechan/706335362813935616
https://github.com/Kawa-oneechan/SCICompanion/blob/da8067cd1c1497f57d943a87d1f786057abff905/SCICompanionLib/Src/Resources/View.cpp#L94

Offline lskovlun

Re: Thoughts on the LSL4 babes
« Reply #16 on: April 20, 2025, 06:46:28 PM »
The format of an image in a Picture resource is identical to a View's cel. Which means it uses RLE.
Yup, but this is not very efficient for a (dithered) gradient. 1 pixel of color x, 1 pixel of color y, etc.

Offline Kawa

Re: Thoughts on the LSL4 babes
« Reply #17 on: April 21, 2025, 02:10:45 AM »
That's the second part of what I posted, yeah :3
And that means any dithering means a new run for every dot.

Offline robbo007

Re: Thoughts on the LSL4 babes
« Reply #18 on: August 07, 2025, 04:24:34 AM »
Dr Eva Penislinen, Union of Ravishing Seduction and Sin.

Offline robbo007

Re: Thoughts on the LSL4 babes
« Reply #19 on: October 07, 2025, 06:02:39 PM »
Maya, Surf Shop.

Offline Kawa

Re: Thoughts on the LSL4 babes
« Reply #20 on: October 08, 2025, 06:57:17 AM »
Okay, that looks doable. Might be a tad too detailed in the face and leaves, but at least the latter can be solved by having her eyes and mouth as Views, like in Sierra's games.

(Kawa did you just call a surf shop babe doable? Yes, and I stand by what I meant and said.)

Offline robbo007

Re: Thoughts on the LSL4 babes
« Reply #21 on: October 08, 2025, 07:05:40 AM »
hehe. Yes, she is a "why not" :)


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