Hi folks,
I'm wondering how I can improve the gaming experience for an adventure game I'm working on (V): There's lots of dialogue between player and npcs, and the print command with its black on white text works fine, but compared to how SCUMM presents dialogue, it's not optimum: Colored text on top of the screen, without window popups, character animations while they say something and we can read the text, this must be achievable in AGI somehow.
It's not just about the look, I mainly want the player to be less confused about who's speaking after 2 or 3 AGI print popups.
How can we achieve neater dialogue flow in AGI games? Several aspects and approaches:
1) The display command gives us colored text. Neat! If I do that on an animated screen, how I can I erase it smoothly without breaking the screen?
2) Is there really no way to get the typical AGI text popups to use something different than black on white? Can we at least mess with the red border or something?
3) Can we have a text window pop up (with print.at) simultaneously with a sprite next to it, and then both disappear on key press? That would offer a workaround, where the player at least sees who is speaking at all times.
Need to experiment around with this, but maybe some of you have ideas or experience with character dialogue presentation i thought...
Cheers from the workshop!
b.o.k.