Author Topic: Getting started woes  (Read 871 times)

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Offline Cloudee1

Getting started woes
« on: December 10, 2025, 10:04:35 AM »
Lol, ok, never thought this is a post that I would be making.

I have downloaded the 8/21 Nightly build from Kawa's signature link and extracted it.

Created a new folder inside the companion folder called Games, and generated a new 1.1 game named Test

Straight out of the box, without making any changes to anything, everything looks fine, clicking buttons and menu's all look good.

Then, compile all, still with 0 changes to anything, and now when running the game, the restore/restart prompts fall apart. Other buttons too.

What am I missing here? Is there a 1.1 template that I should be using instead. This seems to happen on both my work computer and the desktop at home, so I don't think it' s a me specific kind of issue.

The same thing occurs when I download 3.2.4 and follow the same steps, except in that one, the intro screen falls apart after compile all, presumebly the rest as well

« Last Edit: December 10, 2025, 10:18:08 AM by Cloudee1 »


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Offline Kawa

Re: Getting started woes
« Reply #1 on: December 10, 2025, 10:19:38 AM »
That sure is an interesting bug. I'd love to look into it, and it certainly does smell similar to something I may have tumblr'd about, but until then I can recommend Eric's 1.1 Redux template. I just tested it myself on the same freshly-downloaded SCI Companion.

Offline Kawa

Re: Getting started woes
« Reply #2 on: December 10, 2025, 10:51:28 AM »
You'll notice the template game in the downloaded SCI Companion has the Sierra logo in the title screen and SQ5's custom status line. The 1.1 template game in my working copy of SCI Companion does not: it has a monochrome collage of game backgrounds, some logotype, and a reminder to replace the image.



I'm just wondering how that's not in the Nightly -- it's been fixed for two years now.

Anyway, I attached a zip with this new template game, sans all the drivers and such. Extract it on top of the 1.1 template you already have and that should do it.

And for those wondering, here are my tumblrings on the subject: https://www.tumblr.com/kawaoneechan/715960468689371136  https://www.tumblr.com/kawaoneechan/716163567567732736

Offline Cloudee1

Re: Getting started woes
« Reply #3 on: December 10, 2025, 11:08:38 AM »
Excellent, thank you sir.

I have updated my sci 1.1 templates with both your's and Eric's and they both compile and play without noticeable issues
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Offline Collector

Re: Getting started woes
« Reply #4 on: December 10, 2025, 02:11:09 PM »
Playing around with SCI again? Does this mean that you will be around here more than you have been?
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Offline Cloudee1

Re: Getting started woes
« Reply #5 on: December 13, 2025, 08:18:35 PM »
That all depends on how many issues I have getting from where I am now to where I was  ;D
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Offline Collector

Re: Getting started woes
« Reply #6 on: December 15, 2025, 05:10:48 PM »
There are a couple of projects of yours that I would like to see completed, especially Voodoo Girl SCI. Isn't it just the ending that needs to be completed?
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Offline Cloudee1

Re: Getting started woes
« Reply #7 on: December 15, 2025, 08:29:52 PM »
That's one I am actively trying to get moved over. I am trying to get the kiddo interested in making something. Which means I need to relearn it.

The art was all over the place, some things I redrew and some I didn't so visually it's a mess.

Functionally, the only bit I hadn't done was the swimming bit, the rest of the game was playable

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