Author Topic: Copyright state with games created in SCICompanion  (Read 6696 times)

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Offline Collector

Re: Copyright state with games created in SCICompanion
« Reply #15 on: February 07, 2026, 11:57:02 AM »
How different is the scripting? Is it using Unity's script?
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Offline troflip

Re: Copyright state with games created in SCICompanion
« Reply #16 on: February 09, 2026, 01:05:00 PM »
No, it uses a VM like Sierra did to run the byte code generated by SCI Companion (with some extra functionality to support things like coroutines).

I did explore using c# for the scripting a while back, but I abandoned it. I forget why.
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Offline Collector

Re: Copyright state with games created in SCICompanion
« Reply #17 on: February 10, 2026, 12:23:13 PM »
I did explore using c# for the scripting a while back, but I abandoned it. I forget why.

That's too bad you abandoned it. I feel more comfortable in C# than any other language.
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