Author Topic: SSCI, ScummVM, and polygons  (Read 17 times)

0 Members and 2 Guests are viewing this topic.

Offline Kawa

SSCI, ScummVM, and polygons
« on: Today at 05:39:59 PM »
Some two hours ago, another commit was made to ScummVM involving differences between its pathfinder and Sierra's. In this case, it involved SQ6 and a spike shape in one of the rooms' polygons which is removed by a script patch. Another commit fixes a barred-access poly that extends beyond a contained-access poly which trips up the logic. I've seen patches like this before where a problematic polygon shape needs to be tweaked (LB2 comes to mind, not sure if correctly) and now I have to wonder.

What exactly are the problematic shapes that ScummVM's pathfinder has trouble with? Knowing what to avoid and how could help home-made SCI games run correctly on both interpreters.



Offline lskovlun

Re: SSCI, ScummVM, and polygons
« Reply #1 on: Today at 06:28:17 PM »
Ask the man himself?


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.033 seconds with 17 queries.