Author Topic: Rare AGI Games on standard PC DOS  (Read 507 times)

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Offline Threepwang

Rare AGI Games on standard PC DOS
« on: May 30, 2026, 06:56:31 AM »
My title says 'rare', but I could have used 'untraceable' or 'nonexistent'. I don't know.

Please, I would like to know if the following games exist on standard PC DOS or only on PC BOOSTER and PCJr?

They are:
-King's Quest 1, Game version 1.0U, Interpreter version 2.272.
-King's Quest 2, Game version 1.0W and 1.1H.
-The Black Cauldron, Game version 1.1J, 1.1K, and 1.1M.

I sent a MP to @lance.ewing, but he hasn't been around for a while; I hope he's doing well. I'm just a simple translator and I don't have your knowledge; I hope you can provide the answer.

P.S.: I'm testing the existing versions: https://github.com/Thpwg/AGI-SCI-index If you see any mistakes on my part, please feel free to point them out, and I will make the corrections.
« Last Edit: June 01, 2026, 01:25:58 AM by Threepwang »



Offline lskovlun

Re: Rare AGI Games on standard PC DOS
« Reply #1 on: May 30, 2026, 01:40:32 PM »
Interpreter version 2.272 can?t be a booter. The booter used GAL (which I *think* was called AGI0 also?).
As for TBC, we have the source code for it! - so we know that it builds on regular AGI, at least.

Offline Threepwang

Re: Rare AGI Games on standard PC DOS
« Reply #2 on: June 01, 2026, 05:45:00 PM »
Interpreter version 2.272 can?t be a booter. The booter used GAL (which I *think* was called AGI0 also?).
Hello lskovlun,

That?s interesting, I didn?t know there were stages between PRE-AGI and AGI, it seems to be GAL/AGI0.

As for TBC, we have the source code for it! - so we know that it builds on regular AGI, at least.
That's good news for my translation projects. Has the source code of The Black Cauldron been publicly released? If so, do you have a link?

Thank you very much for taking the time to respond to me :)
« Last Edit: June 01, 2026, 05:51:02 PM by Threepwang »

Offline lskovlun

Re: Rare AGI Games on standard PC DOS
« Reply #3 on: June 02, 2026, 02:00:39 AM »
The TBC source code has been archived here:

https://github.com/historicalsource/the-black-cauldron

Offline Threepwang

Re: Rare AGI Games on standard PC DOS
« Reply #4 on: June 02, 2026, 02:37:25 AM »
The TBC source code has been archived here:

https://github.com/historicalsource/the-black-cauldron
The game proposed by Historical Source seems to be the atypical version mentioned by @AGKorson here: https://sciprogramming.com/community/index.php?topic=2113.msg16036#msg16036

It does not appear to be versions 1.1J, 1.1K, or 1.1M: https://i.ibb.co/LzrfXPyX/readme.png


Offline lance.ewing

Re: Rare AGI Games on standard PC DOS
« Reply #5 on: Yesterday at 01:34:09 PM »
My title says 'rare', but I could have used 'untraceable' or 'nonexistent'. I don't know.

Please, I would like to know if the following games exist on standard PC DOS or only on PC BOOSTER and PCJr?

They are:
-King's Quest 1, Game version 1.0U, Interpreter version 2.272.
-King's Quest 2, Game version 1.0W and 1.1H.
-The Black Cauldron, Game version 1.1J, 1.1K, and 1.1M.

I sent a MP to @lance.ewing, but he hasn't been around for a while; I hope he's doing well. I'm just a simple translator and I don't have your knowledge; I hope you can provide the answer.

@Threepwang, yes, I'm doing well. I'm always working on some kind of retro project. At the start of this year, I released a web version of my VIC 20 emulator called JVIC and have been hanging out in the VIC 20 community for a bit. You can see the online emulator here: https://vic20.games/, and a game that I recently used AI to port from Javascript to the VIC 20 here: https://vic20.games/#/vvvvic. I have also been collaborating with another guy called sodiumlightbaby on a VIC chip replace device called the PIVIC.

Regarding your questions, as far as we know, those versions of those games only existed in those bootable versions that you mentioned. Those versions were not released for PC DOS. Non-existent would be a fairly solid assumption then.

Regarding your most recent post, yes, I think that BC source is some rare possibly never properly released version. The AGI logics, pictures, views and sounds would be very similar to the versions you mentioned. - The original release of BC, being AGI1 I believe (not GAL/AGI0) would have been a little different, because it had fewer AGI commands, and the AGI commands had different opcode values. There is a branch in the JAGI project that was experimenting with loading AGI1 scripts from games like the Apple II versions of KQ2 and BC, so it is possible to view the code, but we don't have the original code.

Btw, since we often call GAL "AGI0", then Pre-AGI is a bit of a misnomer, because the games that are often referred to as the Pre-AGI games were released after the one and only GAL/AGI0 game (KQ1).


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