That depends entirely on the implementation of the two.
Ultimately, Object::dispose calls the (DisposeClone self) kernel call, which only releases the memory block used by the object without wiping it.
What delete does depends on what's being deleted -- Collection::delete ends up doing the same thing to the indicated items, while for Views and everything derived from them like Actors and Props, it manages removal from the cast list and disposing of the underbits (little screenshot of what's behind them).
In both cases, the data is still there. And I still highly recommend not trusting it to remain there.